KodeLife real-time GPU shader editor update!
We've added a dialog for managing Bluetooth MIDI controllers (where supported) and the usual fixes and maintenance! Video of some of the included demo projects running on our dear Steam Deck!
Happy Koding!
@ChetHusk Not sure if you are involved with F# that much anymore but the last few days we have had this intermittent error in our build pipelines. "Package content hash validation failed for FSharp.Core.9.0.300. The package is different than the last restore.". We use lock files
In case you missed it, I write shader tutorials for a variety of skill levels, touching on everything from math, design, conceptualization, techniques, optimization and more.
There's something for everyone:
https://t.co/njE75P6g0v
@robmen@richcampbell While I think that model should work when I discussed this with an OSS maintainer their opinion was that it was up to us to distribute pay across all dependencies. Not sure if there's an accepted consensus on this?
So, you're working on this really awesome demo, but you're missing a soundtrack or additional graphics?
An important aspect of the #demoscene has always been collaboration, and here you can find the right people to set your hard work into a worthy light:
https://t.co/TBbpQJhhxu
A superb demoscene for the NEO•GEO was released recently from @therealh0ffman and friends. Here’s a bit of it running on the MVSX.
Link to the demo in reply.
I'll use the GLSL live coding environment "Wavenerd" today. behind the Wavenerd:
- WebGL (no framework)
- Web Audio (mostly AudioWorklet)
- Web MIDI
- React (jotai, s-c)
- CodeMirror
- TypeScript
- Vite