Autodidactic Polymath, Game Designer, Imagineer & Entrepreneur: Over 100 Video Games, Tabletop Games & Toys - Indie since 1977, Pro since 1991. On Hiatus.
16yrs on Twitter!
Unfortunately, this megalomaniac has ruined it for me.
He has no empathy for Human Rights, no understanding of SN Safety, or IP rights.
My participation on this corrupted platform now goes against my very nature.
I'm sad, mad & done.
Maybe one day???
Bluer Skies
@themaximal1st -- one of your AI generated text games is using a trademark that I own for Table-Top RPGs for many years - PlunderQuestโข. Please change your game name to avoid consumer/player confusion. TY.
16yrs on Twitter!
Unfortunately, this megalomaniac has ruined it for me.
He has no empathy for Human Rights, no understanding of SN Safety, or IP rights.
My participation on this corrupted platform now goes against my very nature.
I'm sad, mad & done.
Maybe one day???
Bluer Skies
@MadameDM_DND Normally, when it was popular to reward rings of wishes 45+ years ago, we learned to limit them to raising player characters that died. Once - we agreed, that our party's actions had caused the problem & we undid the damage of our mistake. That was an epic wish.
I can't believe that we're farther away from the release of OD&D than OD&D was from the 1930's pulps it was largely inspired by. For Gary and Dave it would have been like one of us now making a game inspired by 1980's stories.
#DnD#Pulp
@irRickCharmElla@rpgcyrusrite It certainly isn't for everybody. But it is the only way that I have ever played as a player. I've run long story-arc campaigns for 1 to 5 years, but even then, the players change out or come back almost every session. These days, I don't know that I would want to even DM weekly.
@ForestedDepth I don't use settings - only systems with weird/gonzo settings: HลL, Arduin Grimoire, Troika, Gozr & Cha'alt (you are welcome @VengerSatanis)