@JohanesZwilling Therefore even if you cover the LiDAR sensor and a lens of a color camera, then (I assume) the AI will attempt to estimate/hallucinate depth out of the available data (only a single color image in this case), which will produce worse results.
@JohanesZwilling I think Apple uses AI to combine the actual "raw" LiDAR measurements (which developers cannot access) with the color camera images to provide a post-processed depth map. Try switching lights on/off in a dark room and you'll notice the difference in depth data quality.
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@jeffscottward@Scannerian1@s2rosenberg@LKGGlass I'll test USDZ on iOS 15 today. Btw. there is a way to trim exported videos — go to the Settings tab > Export options > enable "Customize export time range". Then, before you'll export into a given format, Record3D will let you specify a time range, which should be exported.
@jeffscottward@Scannerian1@s2rosenberg@LKGGlass Exporting into a single animated GLB is most probably doable, thanks for the suggestion (I'm adding it to my TODO list)! But the USDZ viewer on iOS doesn't seem to preview USDZ files that are bigger than some file size, which is why I don't think USDZ export is worth it.
@OrkeBel@jankais3r The update v1.6.10 has just been released to the App Store and can be downloaded now. To revert back to Grayscale depth, go to Settings > Export options > disable "Looking Glass use Chroma depth". You can also set the Looking Glass blur option to "Off" to get the sharpest image.
@OrkeBel@jankais3r I am going to bring back the grayscale depth in this week's Record3D update v1.6.10 — there will be the option to switch between Grayscale / Chroma depth and the Grayscale depth will be default in order not to cause confusion. Sorry for the unexpected changes.
@jeffscottward@modelviewer The RGBD spec is described here: https://t.co/iTWyll2Nxl
But I'd also recommend reading through this shader: https://t.co/WO4DT5qAaD
@jeffscottward But I agree that using the mp4 RGBD videos is probably the best option for the web (it's much more compact compared to all other export formats).
@jeffscottward There are two different glTF export options in Record3D — one produces glTF point clouds (extreme file size) and the other produces compact meshes with the whole animation in the exported "animation.gltf" file. Please use the export option called "Sequence of glTF Meshes".
@MateSteinforth The pose is stored as 7-element arrays (one array per frame), where the first 4 elements represent the quaternion and the rest is the world position. I don't have a converter, but you can export into "glTF meshes", import animation.gltf into Blender and you'll get a camera object
@spencerlindsay@fantini@benja@MaxonVFX It's still quite early for bed o'clock in my time zone :), so I wanted to mention that it is possible to get camera motion (but not with Alembic). Even though I decreased the .abc file size compared to prev. releases, they're still large, so I recommend using other export formats
@spencerlindsay@fantini@benja@MaxonVFX Record3D includes an animated camera object into the "Sequence of glTF meshes" export option; the whole scene together with the camera object is available in the "animation.gltf" file.
@albn@AlexDelker@jimmygunawanapp@Sketchfab The update 1.6.8, which contains the animation fix, is live on the App Store right now (if you don't see it yet, wait an hour or two for the update to propagate through the App Store).
@AlexDelker@albn@jimmygunawanapp@Sketchfab I apologize for the glTF animation bug — it's already been fixed and the fix will be a part of the update 1.6.8, coming later this week (the update is waiting for Apple's approval).
@AlexDelker@jimmygunawanapp@albn@Sketchfab There's a special export option in Record3D called "Sketchfab (zipped glTF)", which will create a ZIP file that can be uploaded to Sketchfab (the app will guide you). Careful though, as the files can be really big. Decrease FPS and Depth range when recording to decrease file size