@AvAmericanX So with my tool you have to click on the static/skeletal mesh filter, press CTRL-A, then select PlaceSelectedAssetsInScene, then hit export. I assume the 2 extra clicks are difficult ?
Check out my Unreal to Unity Exporter https://t.co/K439HItB90 . It can export (in OBJ or FBX) static meshes, LODs, collision meshes, lights, materials. It's not perfect but the price is more than fair.
@AvAmericanX I have no idea what "all the bs" is but what i said stands, you can use PlaceSelectedAssetsInScene and export that, then delete the generated unity scene I guess.
@AvAmericanX I'm a little confused. You want to export multiple models but you don't want to make a scene ? You can use PlaceSelectedAssrtsInScene to spawn them all in and then export that. The FAQ has more details.
@JamesLaNunziata@CyberVapor1978@LukeRoss_00@jan_rosner 1. The mod modifies DirectX, CP calls DirectX, game data is not modified.
2. He said mouse&keyboard. You can absolutely hook up any keyboard to say a PS4 and sometimes WASD even controls your character, I did this with Days Gone.
@kslcross@vipexdotv@LukeRoss_00@jan_rosner Since the mod modifies DirectX, CP calls the mod, not the other way around lol. CDPR also makes more money from this mod than luke does. I'd agree with CDRP only if they had a VR mode, but to not want to make one and police people ? Disgusting.
@germanrifter@martydudeVR@CDPROJEKTRED Just chiming in. I bought FFVII Rebirth on PC a second time just to play it in VR. I think CDPR is retarded if they don't realize the mod brings more money and they don't even have to work for it. Also you can't use a pirated copy because you always need the latest patch.