@amberembr@valigo Unlike reconstructing the entire world in-place out of pudding, making a performant storefront/library experience is something that is not only actually technically feasible, but also, it can be accomplished well within Epic's budget!
64Digits, SketchBattle/SketchWar, all the old RM2K websites whose ever-changing domains I've now long since forgotten.
The Old Internet was so good, man.
I was working on this exact same thing last year and it didn't end up going anywhere—glad someone else had the same idea (“SpinRite was the best incremental game, back in the day”) and ended up running with it!
Defrag Incremental!
It is a incremental game in which you work by defragmenting disks. Survive, as you try to defrag different types of disks, purchase upgrades, and reboot the game to get permanent upgrades.
https://t.co/YgxtUPVseo
#indiegame#idlegame#retrogaming #incremental
The temporal scaling era has definitely progressed to some extremes, feels like they are rendering postage stamp resolutions now, the detail difference between disocclusions/motion-blur and temporal converged is beyond uncanny