Progress! We slowly approach the first official alpha release. We still got some crashes but we are getting there. PR's getting merged and we got an active #haxe Discord! https://t.co/2uYZAN2DR9
https://t.co/29J0RyjmoN
https://t.co/7olQ5hmISC
#GodotEngine This is soo awesome! <3
Can we all agree that stalking down a game developer's phone number to ask them to fix a bug for your stream / youtube / whatever-reason is fucking creepy?
My twitter DMs are even open... WHY STALK MY INFO?! This is definitely a first for me and it's not fucking cool.
Denver Indie Games Expo Postmortem. A thread🧵
TLDR: The event was poorly attended, poorly run, amateurish and overpriced. Indie Devs in Colorado should skip this event. 1/many
#indiedev#Colorado
I have a steam question, when buying games that are bundled together, do the developers evenly share the profit from each sale of the bundle? Or does it count as game A gets its part of the sale price and game B gets theirs
I played a game on atari st 1024 about 35 years ago which was basically a dude with a 6 bullet revolver. There were floors and doors. The the enemies died in a splash of blood. The revolver had reload cycle. Have not a clue the name of said game. #gamedevs#games
I'm sure everyone knows this hack already, but I'm going to talk about it anyway, on the off-chance that it saves someone from going completely off-the-rails during their dev. It's a hint about scope, when you're feeling lost: steal it. 100% rip it off from another game.
"I've been active in gamedev for 7 years, shipped some games, ask me anything based on my seniority, beginners"
Me, having made games for 23 years: "Man I don't confidently know shit"
one thing I've noticed about AAA games lately is that a lot of them really struggle with providing intrinsic rewards, opting instead to just plop a dozen different kinds of resources or collectibles in there that can be exchanged later for the stuff that actually matters