Deal ongoing damage to your foes with Puddles made out of Fire! As enemies walk in the puddles, they’ll catch fire causing even more damage! Try using the puddles combined with regular projectiles!
https://t.co/EwoiExP39a
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In Crystal Squad, it will be your job to protect the Villagers. And it will be worth it because they are great people! Here’s some first sketches of our villagers.
Don't forget to wishlist us at https://t.co/EwoiExP39a, it helps a whole bunch!
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These guys only know one thing : Violence. They don’t hate you, they just think the best version of you is dead. Make sure they don’t get what they want and fight back in Crystal Squad!
Wishlist at https://t.co/EwoiExP39a !!!
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This Spider will do it’s best to keep you from attacking its allies! Destroy them first, and you’ll have a much easier time with enemies swarming you!
Wishlist on https://t.co/EwoiExP39a ! It really helps!
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We need bigger booms! One weapon combination in Crystal Squad will make all your projectiles explode on contact! Explosions are a surefire way to destroy all those Spiders!
Wishlist us at https://t.co/EwoiExP39a !
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Pierce your enemies with this unique projectile! Instead of shooting out, this projectile explodes immediately on exit! Just one of many possible combinations in Crystal Squad!
Wishlist at https://t.co/EwoiExPAYI!
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These guys only know one thing : Violence. They don’t hate you, they just think the best version of you is dead. Make sure they don’t get what they want and fight back in Crystal Squad!
Wishlist at https://t.co/EwoiExP39a !!!
#indiedev#gamedev#conceptart#IndieGameDev
Our next enemy is the Jumper robot! It attacks the players by performing a wild jump! Don't get hit because you will also be stunned for a short time!
To show our process we also included the top/side/front views used for 3d modeling
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Our first enemy is the Scavenger! It has a simple melee attack, but makes up for it by always attacking in groups trying to overwhelm the player!
To show our process we also included the top/side/front views used for 3d modeling
#conceptart#indiegame#IndieGameDev#gamedev
Bubbles were based on https://t.co/uiWKp6RpSc from @TheSerpentRogue
Steam is planes with alpha and stretched noise
"Sauce" is an extremely high detail (20,000 tris!) with vertex displacement and color based on a sine
The rest is standard mesh/particle stuff!
@thomasesr@Tevedeh@ctrlshifti Depending on your compiler it will end up identical. It will spot the mod 2 as a even/odd check and replace it with a bit check instead.
These are the different types of Fire Weapons for the game "Crystal Squad" that I am making with friends. Projectile design by https://t.co/Ncne5Gbymq.
https://t.co/CNxLmPND7u
@MohamadAwarkeh @DevMicrocosm If a silhouette is good enough, 2d icons wouldn't even be needed! With a single colored shader on your weapons you would have "automatic" icons!