It is here! I am so excited that I can share my short film "B is for Ben" online today! I absolutely loved making this film and I hope you will enjoy watching it as well :)
https://t.co/bR72dyJ4NI
Birth
An enchanting journey, celebrating the birth of a mythical being - a visual ode to the magic of new life.
Music & Sound design by Roger Lima / @wnlab
More - https://t.co/umGb13eZWz
#3d#animation
@RealRamteen With full hair displayed, it's not interactive. I plan to animate him without hair and display hair only as a preview, to see how he will look with hair.
The eyebrows setup still needs some work, but this is how I approach layering of the eyebrows deformation, corrective and combo shapes in @sidefx#Houdini for the main character of my short film "C is for Charlie". #kinefx#cisforcharlie_shortfilm
Sculpting the corrective shapes in Blender for the first time. Still trying to figure out the whole sculpting workflow and how everything works in Blender, but so far so good :) #cisforcharlie_shortfilm#b3d
Hi friends, have you ever wanted to automagically line up two different point clouds that describe the same object? If so, try out the Iterative Closest Point method!!! Here's a basic implementation done with Houdini:
https://t.co/8JbXHLXFT2
Scale can be a tricky thing for character setups. In my latest free video tutorial which was chosen by my patrons, I share how to prepare the reference geometry for Delta mush when dealing with skeleton scales in #KineFX. #sidefx#houdini
https://t.co/5AVmI901Re
A quick demo of the mouth corner deformation by using the radial basis function to blend between different blend shapes in a @sidefx Houdini KineFX based setup. #houdini#kinefx
All the project files in hip formats I created for all the Houdini tutorial is stored here. Feel free to use them for your needs.
Houdiniのチュートリアルのために作ったすべてのファイルをここに保存してます。自由にお使いください。
#houdini
https://t.co/8CAOT3XoWO
@_Djangotron@Saihtamen You're welcome :) I don't think these libraries are documented anywhere in the help files. However, they are installed in the Houdini installation folder, so you can check them to see which functions you can use in VEX.
The @Pixar research team proposed a new approach to character articulation through profile curves. It "produces detail-preserving deformations fully controlled by 3D curves that profile the deforming surface."
Learn more: https://t.co/ZmMnkMAe0u
#3dart#animation#pixar
A quick demo of the onion skin asset for the ephemeral rig that I'm developing in #KineFx for my short film "C is for Charlie". The onion skin shows only on ephemeral rig keyframes instead of every frame. #cisforcharlie_shortfilm