KickstartRT is really cool. It's an easier way to add ray tracing to your renderer - and it works with D3D11. Learn more during today's GTC talk and check out the code (MIT license) on GitHub:
https://t.co/p72IaK1jnP
https://t.co/TleoBXHWuL
#GTC22#GDC22@NVIDIAGameDev
We just released a new code sample that implements the NVIDIA Adaptive Shading (NAS) algorithm on top of VRS.
Check it out on GitHub through the link below.
Supplementary source code for Ray Tracing Gems II is now available to all on GitHub. This is also a great place to report errors (using Issues), so we can track and fix them. https://t.co/wFICqecRmQ
I am delighted to announce that Ray Tracing Gems II is available *now* and is *free* to download! 7 sections. 50 chapters. 90 authors from across the globe.
Download #RTGII here: https://t.co/XXdGCM85PE
The third pre-print chapter of #RTGII is out now! Chapter 30: Real-Time Ray Traced Caustics by Xueqing Yang and Yaobin Ouyang is free to download now! https://t.co/x2MuLTE7q3
Ray Tracing Gems II is now available for pre-order! If you prefer a printed copy - and want to save $10 - a softcover option is available too. That hardcover is totally worth it though #RTGII https://t.co/boJX9V3Ar2
Today, we’re introducing a new kind of computer. The basic building block of the modern data center. Meet the NVIDIA Grace #CPU. #GTC21 https://t.co/VGIVv9vsVJ
Nadiya is still missing, please continue to share. The social media campaign has been very helpful! Thank you let’s keep looking! Case number correction:22-8240 call pd 503.823.3333 #findnadiya@PortlandPolice@Oregonian@KOINNews @MissingKids @portlandtribune
Reminder! First drafts for Ray Tracing Gems 2 are due Feb 1st, 2021. If you haven’t submitted an abstract yet, time is running out! We have a great cast of editors lined up, including @Peter_shirley and @IngoWald. Short “gems” are highly encouraged!
https://t.co/ZgjewEZIta
Learn how to optimize and measure latency in competitive games and get the ultimate competitive advantage with NVIDIA Reflex. #FramesWinGames
Read more ➡️ https://t.co/AC1x1swqOa
idTech7 engine scaling as expected! @digitalfoundry showing Hell on Earth in DOOM Eternal running 80% - 100% faster at 4K resolution on a @NVIDIA RTX 3080 compared to a RTX 2080 - Check out this section of the video https://t.co/uVH3CgPNaW