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Also, started late couldn't resist doing #PuzzlePotluck4 over the weekend with the PG crew. 87th / 426 teams!
Super charming theme, really fun and still have no clue what Lucky's secret is supposed to be >.<
Thanks to the #PuzzlePotluck crew for the #puzzlehunt!
#puzzle
Just finished #GalacticPuzzleHunt. 13th/886 teams :)
Great hunt, cool mechanics! Thanks so much for the #puzzlehunt ✈️✈️✈️Galactic Trendsetters✈️✈️✈️!
Now, time to sleep. 😴
#GPH#puzzle
@HackerEarth@ShopeeMY@ShopeeSG
I just tried to login into my account at HackerEarth for Shopee Code League and I am now login-ed into someone else account. May want to look into it ASAP
More learning #pico8#gamedev! I like how easy it is to dev with it - code, spites, sounds all in one place. Tho I'm using #VSC for code ^^;
A cool trick in #lowres stuff: Animating anything moving at approx 1px/frame but isn't, will make it seem smoother.
#indiegamedev#lua
Trying out #pico8#gamedev! Been pretty fun so far <3
Been playing #OneStepFromEden recently and thought I give making grid-based real-time #bullethell a shot.
On another note, I have too many "on-going" projects.
#indiegamedev#lua
@Nothke @ploogle What do you mean? I use VSC almost exclusively. After installing extensions and tweaking configurations, I found it easier to use than VS.
Finally 100% Stephen's Sausage roll after like a year+.
Dw to spoil the ending, so here is a screenshot of the save file I guess.
#puzzle#game@increpare#StephensSausageRoll
@clockworkpat@voskip @AndrewFender7 yup, currently it is somewhat similar. Haven't thought about how to do drawing yet - so far whatever you see is me wanting something to see while debugging.
It is literally redrawing everything from scratch each frame ^^;