Mallet brings Source 2 map editor tools into Blender.
Hotspot UVs, physics placement, fly camera, scale cage, mirror handle, material manager, AO vertex baking and more.
All built around fast workflows for Source 2, Unreal, and Unity.
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Made a Blender addon with some useful Source 2 features:
- Trim Hotspot: supports .rect workflow, easy import/export
- Vertex AO + tint: bake AO to vertices and manage colors
I've been making my first game on unreal engine 5 for 6 months now. Yes, it's corny. The horror. But this is all for the sake of learning the engine before launching your project. Almost 90% of the mechanics are done. And I'm ready to share a little progress on art. WIP.