I was checking how the site for the @Apple Vision Pro was made.
Can confirm that this section was made with @threejs.
They're using a pretty clever technique that breaks the Vision Pro model in segments using GLTFs and it's reassembled on the browser.
Pretty darn cool.
I generated some photo portraits in #stablediffusion and fed them into 'PanoHead: Geometry-Aware 3D Full-Head Synthesis in 360°' to generate novel views and the results are impressive.
https://t.co/3QNoMy2AbF
Announcing #sculptjanuary2023! Challenge your sculpting skills over 31 days of January.
1. Create a sculpting each day, inspired by the prompts
2. Post your results online using #sculptjanuary2023
3. Have fun!
P.S. This will be the last time we're hosting this event. #b3d
new in drei <MeshTransmissionMaterial> for more convincing glass/gelatin/epoxy transmission w/ RGB shift & noise. based on a material that was open sourced by @ore_ukonpower and @junni_jp, w/ some extras added.
<mesh>
<MeshTransmissionMaterial />
demo: https://t.co/FcyJANBCBT
Certificates are live on Three.js Journey!
Answer a bunch of questions in order to get yours🏅
Certificates are public and printable 🌍🖨️
👉 https://t.co/3jXVMrXEPT
If you think you are up to the task, go to your account page (you must be a student)
👉 https://t.co/4emUw5AmOA
New update!✨👇
🪄Export your shader to @codesandbox in one click for #r3f and @threejs
🎨 New "Image" master type for full screen shader
💖Minimize, drag, resize the preview
⚡New mouse and keyboard events Nodes
🤩Self host your shaders!
🙏Shader by @NealMenhinick
Now completely redone with React Three Fiber #R3F instead of native #Threejs
Thanks to @bruno_simon and his #threejsJourney
Result is here https://t.co/k1ZGyUXggK