“Elon always takes the high road. He will always do the hard things.”
@nikitabier explains what makes @elonmusk the greatest operator alive:
“At an Elon company—it’s a very flat organization.”
“A large number of people direct report to Elon. Everyone has an incredible amount of agency.”
“We come up with an idea, build it in a week, and it’s out.”
“I’ve never seen an executive with his amount of responsibility who is that deep in the weeds.”
“He does weekly reviews with every engineer at the company. You present 1–2 slides: ‘What did you get done this week?’”
“The amount of context switching he has to do between SpaceX, Tesla, xAI, X, Boring Company, and Neuralink— it’s incredible.”
“When you’re a consumer product builder, you’re always looking for growth hacks. Quick wins. I’ll present those options—he’ll be like, ‘No. We’re going to do the hard thing.’”
“A lot of these things seem impossible, but when he gives engineers the agency to do it, and says, ‘Let’s make it two weeks. Rebuild the algorithm in two weeks,’ amazing things happen. Miracles happen.”
Via @lightspeedvp@mignano
You are bored because you are playing life on main quest only mode. 🎮
Here are 50 side quests to make things interesting:
1. Learn to cook one signature dish
2. Start a 30-day fitness challenge
3. Read 1 book outside your comfort zone
4. Wake up before sunrise once a week
5. Take a solo day trip
6. Learn basic investing
7. Start a micro side project
8. Build something with your hands
9. Learn a new language (basic level)
10. Take a cold shower challenge
11. Declutter one room
12. Host a small dinner
13. Volunteer once
14. Learn public speaking
15. Try a new sport
16. Start journaling
17. Improve posture for 30 days
18. Fix your sleep schedule
19. Learn basic negotiation
20. Build a second income stream
21. Try photography
22. Reconnect with an old friend
23. Do a digital detox weekend
24. Learn basic car/home maintenance
25. Take a class online
26. Start a garden (even small)
27. Practice meditation
28. Run a 5K
29. Improve wardrobe basics
30. Create a 5-year vision
31. Start networking intentionally
32. Learn AI tools for work
33. Try martial arts
34. Visit a museum
35. Write a short story
36. Take a dance class
37. Learn first aid
38. Build a morning routine
39. Track expenses for 30 days
40. Practice gratitude daily
41. Learn a new software skill
42. Join a community group
43. Explore your city like a tourist
44. Learn basic investing strategy
45. Improve communication skills
46. Cook meals for the week
47. Start strength training
48. Create a personal brand project
49. Teach someone a skill
50. Do one thing that scares you (safely)
Side quests build character stats.
Main quest builds income.
Do both.
You’re bored because you’re not doing side quests, man.
Life is more than just working and then throwing yourself into bed doing nothing.
Here are 50 side quests to complete:
I failed to see how replacing human with ai agents help the economy. Human purchases products outside their basic needw is the backbone of our economy and you replace them with an ai which only consumes electricity and don't need to purchases anything
I always wanted to start a business or a company so I decided starting tomorrow I will make my business plan. I'll give myself a month to start whatever business that is! Lots of learning cause I'm totally newbie when it comes to business!
@grok who ended up more successul development house? those who focus on elegant coding or those who focus on the actual product (games, systems, etc...)
Budgeting is important but increasing income is more important. When expenses cannot be controlled, focus on increasing your income. You'll get anxiety when you tried to control your expenses but you cannot. It's better to increase your income than to save money!
I told myself not to focus too much on the graphics aspect of the game if I started prototyping a game again 'cause I waste a lot of time that should be given to developing the actual game play. But looking to the map so flat, I can't help but think of a way to make it pop up!
So technique I've used is the lesser the value of the y position the darker the color would be. And the value is stored in vertex color property. The result is the image above.
It's a complicated techniqie that required a 3d grid structure and a overkill for a small game like this but anyway the vertex color property storing light value is a start.
Each voxel contains a light value and from there they calculate the lightness of a cube which affect by the sunligth, light sources, and obstruction which then stored in the vertex color property of the generated mesh.
I remember a technique where vertex color property can be used to simulate an occlusion culling. I think I read it at Unity 3d forum where everyone try to make their own Minecraft game.