i'm creating a sandbox for building worlds with ai and playing them with anyone online. pc and mobile. solo dev.
just launched saturaspace for unity devs ↓
it's opus 5, nearly a single prompt based on @mattshumer_'s prompt.
19+ hours spent, looping continuously.
70% of my $200 claude subscription is gone.
but I believe it's gonna be an insane result.
to be continued...
i'm creating a horror game using @mattshumer_ 's prompt, but I modified it.
it's been running for more than 12 hours.
can't wait for the final results.
i'll tell full details about my approach very soon.
i'm creating a horror game using @mattshumer_ 's prompt, but I modified it.
it's been running for more than 12 hours.
can't wait for the final results.
i'll tell full details about my approach very soon.
claude opus 5 built a brawl stars–style battle royale mode with robots, entirely from scratch in unity, including the sound effects. 100% of the graphics are procedural.
i just kept asking it to improve every aspect of the game and check the game for bugs. i used very simple prompts, something like "use the best possible practices for game design/procedural 3D generation/UI design/etc."
the whole thing took about 6 hours and a few million tokens.
the funniest part is that opus generated a really catchy melody.
I'm happy to announce Satura Space — the tool I built for myself.
I wanted to make my game with agents at maximum speed, and existing tools got in the way. So I built the workbench I wanted.
Would love for you to try it:
The agent hosted a 4-player match of your game, found the desync, fixed it, and ran it again to prove the fix held. Nothing rebuilt, and you saw all of it.
Introducing Satura Space, the agent workbench for Unity:
🎮 Agents run real single-player sessions, or drive both host and client players through a full multiplayer session, start to finish.
⚡ They patch the live C# while the game is running, so nothing restarts and the state survives.
✅ Scenarios. No more replaying the same five minutes to check a fix. The agent writes a TddScenario once, any player re-runs it and reports pass or fail.
🖥 One window holds the terminals, the code, the logs, and the running game. The real editor is one click away.
Bring the agents you already pay for.
built this entire airplane cabin in unity with zero art assets. 100% procedural generation.
passengers = SDF primitives → marching tetrahedra.
kimi k3 one shotted it.
more tests soon!
@lucasreis@unity i work on a lot of different tasks in unity, and constantly alt-tabbing between terminals and unity is a pain.
i just want everything in one window.
second monitor is not an option for me.
@unity also, remove that "HOLD ON" popup that blocks everything.
i've been waiting for this feature for about 10 years.
only the necessary dependent panels should be blocked while compiling.
@unity it's a nice idea,
but terminals should work INSIDE unity, not outside it.
alt-tabbing between windows isn't the way to work with many tasks in today's world.
A first look at Surface Cache GI in Unity! Get robust, fully dynamic global illumination in real time - meaning no more tedious authoring or waiting on lightmap bakes.
Surface Cache Gl is ready to preview in 6.7 alpha today, and will become broadly available with Unity 6.7 LTS.
Watch how it brings @Sakura_Rabbiter’s Mecha Repair Hangar to life ⬇️