introducing nano banana 2 lite: our fastest, most cost-effective gemini image model yet
built for high-velocity developer pipelines, it delivers text-to-image outputs in 4 seconds at just $0.034 per 1K-resolution image
swap it into your workflow today via ai studio and the gemini api
Show Codex a workflow once. Reuse it as a skill.
Record & Replay lets you show Codex a recurring task, like filing an expense report or submitting a time-off request.
Codex turns that demo into an inspectable, editable skill.
You control when recording starts and stops.
Imagine a world where you could copy/paste websites into editable Figma layers (jk you don’t have to imagine you can do this now with our Chrome extension)
The next evolution of Hermes Agent is here!
Introducing Hermes Desktop: everything you love about Hermes, now native on your machine.
First demoed in Jensen's GTC keynote, it's now in public preview.
Rolling out today as a preview on iOS and Android in all supported regions.
Support for connecting your phone to the Codex app on Windows is coming soon.
https://t.co/jGNH2CUXih
Install ntn, the Notion CLI.
It brings the entire Notion API to your terminal, plus everything you need to build and deploy Workers. Built for humans and coding agents alike.
Install with: curl -fsSL https://t.co/2dJqE3YHvw | bash
Adobe for creativity + Claude 🤝
Now, Claude users can power their content with more than 50 Creative Cloud tools. Simply describe the outcome you want and let the assistant orchestrate workflows behind the scenes: https://t.co/G70cSsca8P
You can now add custom cover art and descriptions to any of your notebooks 🥳
This is perfect for curating an aesthetic grid or putting a personalized touch on your notebook before sharing it with the world.
(We recommend uploading a 16x9 image, specifically of your hero)
Spark 2.0 is here! 🚀
We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting.
Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source.
Dive into the tech 👇