@ApexLiveComms Would love some feedback about:
- The performance impact of having so many abilities that make legends move faster or change the physics
- Why ping is consistently around 100ms for pubs, but 16-40ms for ranked? Seems like you're intentionally making the pub exp worse
@Alliance_Hakis@ApexLiveComms The unfortunate reality is that many people like the concept of a more open-world type game, with looting and shrinking rings etc, but they also crave the action of an arena-shooter. At lower skill levels, the urge to fight typically outweighs patience and strategy
@Alliance_Hakis@ApexLiveComms I'm exclusively a solo-queue player & typically stop at high plat in ranked because 3 stacks in top lobbies have such a huge advantage. Last season, I hit diamond largely due to the fact that it was possible to use our brains to make a play for endzone and take smarter 3v3 fights
@Alliance_Hakis@ApexLiveComms I understand it's a delicate balancing act between player retention and competitive integrity, but as someone who plays lower ranks, I appreciate being able to experience an ALGS-like endzone with 10 teams, even if we don't have the same skillset
@PlayApex@RSPN_Hideouts
If people leave a Mixtape match, they get an abandon match penalty that gets progressively longer when leaving multiple games.
If people kill the bots, they run the risk of getting banned.
So what should we do in these lobbies?
@MintBlitz Hard to be optimistic when something as simple as missing armor coatings makes it through QA
Mark assists inconsistent for achievements
BR - a little hollow
Gameplay - packet loss/won't be different until all the desync issues are truly fixed/new delayed shot registration
@MintBlitz Sounds great on paper, making Reach armor cosmetics free is a smart move, cautiously optimistic for Forge beta. Looking forward to building an arena map!
@MintBlitz Had the same issues last night, too. Custom wouldn't even load for us. We tried changing the fireteam leader, but nothing helped. Has 343 tried resetting their routers and unplugging and plugging back in the servers? That's what they'd tell us to do with our networks. ๐คฃ
@Shyway 2. The level of competition in social playlists is noticeably different playing solo (I'm plat/diamond) vs playing with friends (gold or lower). Halo socials have always had a come one, come all, win some lose some mentality. TS2 loses sight of that to an extent.
@Shyway 1. IMO TrueSkill2 SBMM is too strict across all game modes. By all means, have strict SBMM in ranked playlists, these matches should be as balanced as possible. Social playlists on the other hand, there's no reason why an onyx and silver shouldn't be able to get games together.