In this Fast Arena FPS, you play as a prisoner in hell, forced to battle for eternity to please the crowds of the Colosseum !
Colosseum Demo is out now on Steam and Itch.
The full version will be released in September for free.
https://t.co/6j0UO6WF6k
https://t.co/gVAJ9b9B12
Credits where credits are due :
Programmers - Sébastien PAUTOT & Timothée FAGEOT
Game designers - Lucas BONTEMS, Joseph FUSTER & Uriel AGBE
Game artist - Gabriel BOYARD
Composers - Mathis PERON (__opal) & Guillaume GARCIA
In this Fast Arena FPS, you play as a prisoner in hell, forced to battle for eternity to please the crowds of the Colosseum !
Colosseum Demo is out now on Steam and Itch.
The full version will be released in September for free.
https://t.co/6j0UO6WF6k
https://t.co/gVAJ9b9B12
Final Fantasy VII Revelation, the thrilling conclusion of the FFVII Remake Series, launches simultaneously on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, Epic Games Store and Steam in Spring 2027.
Since I assume you are not familiar with game development, it is understandable that this may be difficult to grasp. Let me break this down a little and add some context to my previous post. (Though I would appreciate a little more reading comprehension as well.)
(1) The restructuring happened a year ago. That does not mean that this particular update took an entire year to develop.
(2) Even though I said that work on this update began last year, that does not mean it started exactly one year ago. As I mentioned before, this update is simply one of many updates and pieces of additional content that Nakatsu and Nakabayashi had been continuously working on in parallel. Some of them may have started as early as November or December of last year, while others likely began development in January or February of this year.
(3) Some people looked at the timing of Nakatsu’s and Nakabayashi’s departures and started making the rather strange assumption that “Nakatsu (or Nakabayashi) had nothing to do with this update.” So I added a clarification that they did, in fact, work on the final update before leaving the company. (That wasn’t the only point I was making, but it was one of them.)
(4) More importantly, some people seem eager to pick out individual developers by name and build narratives, assumptions, or judgments around them. That is not really the right way to look at game development. Games are made by teams. Rather than focusing on specific individuals, I would appreciate it if people evaluated the team as a whole.
(5) I also pointed out that many of the assumptions and conclusions people reach are, frankly, quite far off the mark. Depending on the topic, a surprising amount of the speculation I see is simply inaccurate. Before posting conclusions based on assumptions, it is worth taking a moment to think them through.
That is essentially what my previous post was explaining.
Having broken it down this far, I hope the point is now clear.
Hi everyone!
Sorry I'm a tiny bit late to Overwatch’s 10th anniversary, but there were just way too many heroes showing up for this party! 🎉
Happy 10th Anniversary, Overwatch! ❤️
@PlayOverwatch#Overwatch#FanArt#OverwatchFanArt
Thank you for all the plants and the arcade boards. I’d also like to bring one of my cocktail arcade table cabinet from my house and set it up in the office sometime this month.
***For Those Interested in Joining Us***
Applications literally flooded in before we had even officially started our recruiting process, and as a result, nearly all of this year’s hiring slots have already been reserved. We will likely be closing applications for the time being. (In the end, we never even got the chance to experience what a normal first-year recruiting cycle looks like lol.)
There are only two remaining days this month available for office tour reservations. Thank you!
@letterfoxd There's still companies that trust new blood but they're few and far between in all sectors. I'm lucky enough to be in one of them but yeah. I wish companies did that more often.
One of indie gaming's biggest icons joins Fraymakers:
GUY SPELUNKY IS OUT NOW! 🎉🎉
💥 Whip your foes into shape
💣 Lob bombs and hit them into opponents
🔥 Fly through the sky with unique jetpack midair jumps
⛏️ Use all sorts of tools to climb, freeze & more
🐕 PET THE DOG 🐕
the other day someone lamented why no-one tried AI-native development teams
i had to explain that the non-existence of these teams means it doesn’t work, because capitalism guarantees the cheapest shittiest option HAS been tried
if it worked it would be working already
Anyway, a good tool I found out about is MubLoop. It's free and helps create seamless looping sounds. I tried it, works really well and is now part of my toolset for upcoming audio assets!
Check it out:
https://t.co/dPjj5mgcBn
Just found out an active File Pilot community member @thomasklemenc made a task manager inspired by it!
Handmade from scratch, C++, win32, D3D custom renderer, 1.55 MB.
More of this in my feed, less AI slopware.