On a side of the volcano, facing the mountains, there’s this little piece of rock that’s big enough for us, but too small for the elders to come. Almost every evening, that’s where we go.
#madewithunity#gamedev
A Whole Wolfrush might be my new obsession.
https://t.co/cRbbnuNTtr
Unfortunately a "the least you know, the better" kind of experience, but for such a price (free), spare it a couple of short runs...
Decades after the game's events, Thak has learned to surround himself with respected advisors, who dare to challenge his opinions and help him though difficult decisions.
#dragon#art
Meet these acclaimed characters in Six Legends, available on Steam:
https://t.co/T9bBYBKb0H
🐲 SAVE THE DATE
https://t.co/JiahpZErvk
Friday 15th, 7PM UTC
I will be FINALLY finishing the developer's commentary, live, playing the entire game from where the original playlist left off.
NO secrets. Glitches, tricks, developer lies, boundary breaks... I'll show everything!
@unitygames F*ck right off, this costs money you don't have for customers you don't want to create games that will worsen your reputation even more and content in a blurry state of ownership.
For a "tool" that can't create a proper volume slider? That uses material property blocks in SRP?
Two years ago, 18% of game devs said AI was hurting the industry.
Last year, 30%.
This year, 52%.
Among players: 85% are now negative on AI in games. 63% picked the most negative response option available.
No other creative industry pairs this much hostility from its workforce and its audience at the same time.
85% player hostility and growing.
How high can it get? There is not much headroom left.
@starbi_dev Did this on my game for distant fog, it was at least extremely practical!
I'll see if I regret the overdraw the day I port to mobile devices
@devolverdigital https://t.co/gaDuj0Vqxq
Six Legends was a couple people's GOTY last year and I couldn't be more proud of my little game.
I owe it partially to you, in fact! Had you never published Hatoful Boyfriend, I might've never played it, which led me to creating this.
@Euden96@aeterponis One slight downside to this, is that you cannot load a subasset without loading all the other subassets in the RAM (and the main asset too if course)
It's no big deal once you know it does that