Epic Games open-sourced Lore, a new version control system built specifically for game development.
Why it matters:
• Built in Rust for handling terabytes of binary assets
• Uses Merkle trees for deduplication and storage efficiency
• Supports lightweight branching and offline workflows
• Designed to solve Git's binary file limitations and reduce reliance on expensive Perforce setups
• Already powering Fortnite's development internally for over a year
• Runs on Windows, macOS, and Linux
• Released under the MIT license and available on GitHub
Game projects keep getting bigger, but version control hasn't evolved fast enough.
Epic thinks Lore could become the Git equivalent for massive game assets.
I'm looking for a Senior Game Security Engineer to come help expand our anticheat capabilities in a new and exciting direction.
https://t.co/VgwUxh8kSJ
Solo game dev reality:
You don’t need to work on your dream project 24/7.
Sometimes the most productive thing you can do is walk away for a bit before burnout eats your brain alive.
I had to learn it the hard way for the past few weeks 🙃
@GergelyOrosz * Culture of transparency
* Execs with experience directly involved
* Sense of urgency
Why can't other places do it like they do? Probably somewhere around those 3 points
The Professional from @Torfias is a traversal game where you attempt to steal a diamond from the museum with a wacky twist. Not yet rated. It's a single-player Puzzle-Simulation-Traversal game for Mac and PC, out now. https://t.co/mKuGfxSEkd
ChatGPT Images 2.0 generates a boss fight from a 16-bit JRPG in the style of FF6 but they’re in a Chipotle and the boss is just the board position from Byrne vs. Fischer (1956) right after Byrne captures Fischer’s queen:
Was really hoping Claude Dispatch would solve my remote case but it really does not work very well. It's at least 2x as worse as direct. Back to trying other remote solutions.