Photos of the earliest known Nintendo (Ultra) 64 controller dating to 1994, two years before release. It features a black joystick which appears to be similar in style to the later and more familiar Ultra 64 controllers. Original source of photos are unknown.
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Long before there was Unity, genre-specific creation systems allowed consumers to make games on home computers.
The first was Bill Budge's Pinball Construction Set in '82, but others soon followed. Maze Craze Construction Set is shown here, which makes Pac-Man-like games. (1/2)
@forestillusion Oh yeah and Titus America was based in Chatsworth California. A dev meet or some sort of class at Digipen is one theory for the overdump, but I could easily be thinking too much on that
@forestillusion Developer Player 1 was headquartered in Santa Monica, California, a bit far from NST in Redmond Washington, but not too terribly far. Maybe some Player 1 devs met up with NST staff at the neighbooring Digipen campus and made the trade?
Our main project is preserve/documenting all Snes/SFC games, this is work in progress for all letter D Super Famicom games, I am trying to buy missing games, but if you have any of they and a scanner, you can help us scanning it. Some games are hard to get 🤓🧐
In March 1995 Software Creations were developing software for the N64 and we were hoping to make use of C++ to write our games. I contacted Howard Cheng at SGI who was the software manager for all things N64/ULTRA64. Sadly, he had bad news. We carried on using C.
1993: Shigeru Miyamoto briefly discusses his game design philosophy. He walks through Nintendo HQ, takes a turn on a gymnastics bar at a playground and visits Fushimi Inari shrine, a fox shrine in Kyoto that inspired Star Fox. Via Equinox - Serious Fun, Channel 4.
A profile on legendary game creator, THE Mark Turmell of NBA Jam fame.
Really good read for understanding the early stages of software kings, or “bedroom programmers” as they would be known in the UK. Turmell was one of the youngest in the US.
The troubled early history of American football in video games. Even before Madden there was a deep desire to see it done well, and it wasn’t quite for another eight years or so.
No consolation, but hey, at least some of these early ones are funny.
In the year 2000, the documentary series Forbidden Places did an episode on video games. Within the documentary we get a short glimpse of NOA's "Mario Club" debugging division. Here we can see various N64 dev carts which have been locked to prevent theft, such as Donkey Kong 64.