@PaulTassi@LukeCB14 Shame in a way as I’m not sure he really got a fair crack of the whip with a ‘proper’ expansion to show what he can do. A lot was probably out of his hands for the weird Edge of Fate/Renegades releases
@draper_rob I’m surprised you don’t mention the lack of organisation by the players themselves. Look at where the players were positioned at the moment the corner was taken for their first goal. Virtually all players bunched up together - the players should be addressing that
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: https://t.co/2d9aVuUsxj
@JoshKulinski Do you think D2 had enough of a loot chase? Feels like D1 was stronger in that regards - less weapons, more standout weapons, more weapons that were harder to get. It felt like D2 didn’t have many ‘spikes’ when it came to the various loot metrics
@SaltagreppoD2 Do you think it would help if they were able to have separate sandboxes? Put nerfs/buffs in an experimental queue for a while to see how they play out
@pwn_jones@elliottgray@MarathonDevTeam@MarathonGG_ Looks great but to be honest doesn’t help Bungie posting these kind of mockups - it basically rules out them using anything that looks remotely like this for fear of plagiarism allegations
@TheTrueVanguard I honestly think they need to do a quick release (no more than a year or two) of Marathon 2 with a new slant towards PVE. In the same way that people have solidified their views about Destiny 2 that only Destiny 3 will change, the same is true of Marathon 1