Lead Graphics Engineer @Respawn working on @EAStarWars. Contributor to @RenderDoc. Ex: @MonolithDev, @AMZNGameStudios, @Microsoft. Opinions are my own. He/Him
I'm super excited to finally share our work (with @karthikvnathan @marcosalvi@inversepixel@_pandersson@aaronlefohn ), accepted to Siggraph 2023: https://t.co/La6yaoB1PT Neural Texture Compression.
transform gizmo pre-orders are now open!! 🎉
get your own lil snap-fit assembly kit!
👉👈 handedness agnostic
🔄 positive rotation direction markers
↔ move objects irl
🖨 janky 3D print vibes
🐱 may contain cat hair
https://t.co/KDP2Ltts8Z
Rise, Tarnished, and let us walk a new path together.
An upcoming expansion for #ELDENRING Shadow of the Erdtree, is currently in development.
We hope you look forward to new adventures in the Lands Between.
I am excited to see that two very nice people I know from Nixxes are presenting on their PC port work for Spider-Man Remastered. In an era when PC ports show basic/obvious tech issues, I think their talk on PSO and memory management is going to be crucial.
https://t.co/vZPknl2Ay8
Remote and hybrid has been one of the best things to happen to many developers with disabilities.
I hope that inclusion is accounted for as these decisions are made. Because everyone belongs ♥️
@AnthonyBarranco To add to the confusion, both DLSS and FSR have multiple versions so knowing that a game uses one isn't enough info to know what quality to expect from it.
@AnthonyBarranco Checkboard is a technique among the bag of tricks for rendering now. The idea in a more evolved form is like using DLSS/FSR or other spatiotemporal reuse, where you render lower res and upsample to the final output.
While many studios did amazing work on the remaster, I'm let down Metroid Prime's Remaster does not include the full original game credits. I worked with so many amazing people on the game and everyone's name should be included in the remaster, not just a single card like this.