60% of users disable push notifications within their first week.
Not because push is broken. Because most apps treat it like a megaphone instead of a conversation.
@JordanMorgan10 This is awesome. Firing up Codex with your kids and letting them create is exactly the kind of thing that sparks a lifelong love for building. Best part is they get to see their ideas come to life in real time.
@RottnakLeang This is the best mindset shift. Treating rejections as blind spot closers instead of failures is what separates devs who ship from devs who don't. The approved version is always the better one.
@heyNaitik@kavinbm Building for both Mac and iOS is a power move. Knocking out your first Mac app in a day with Claude shows how much the tooling has leveled up.
@Jpjwolli Shipping your first game is a huge milestone. The daily challenges and level editor combo gives players reasons to keep coming back AND create content. That's a smart design choice for a first game.
@emaagohard@UniTalkOfficial Nice launch! Community apps live and die by engagement. Full disclosure: I'm building SmartAppPush. Behavior-triggered notifications (like 'someone replied to your post') are what keep community apps alive.
Every notification you send is a withdrawal from a limited trust account.
The user who disables push is extremely difficult to win back.
Most apps don't even track opt-out rates per campaign. They have no idea which messages are burning trust.
@indiesoftwaredv Out of the 11 apps, which one has the best retention? Curious which category performs best for you since you've got such a wide portfolio to compare.
@dfacee1 Nice launch! Full disclosure: I'm building SmartAppPush. One thing that helps new apps: setting up behavior-driven push early. Users who don't open after day 2 are the ones you want to nudge back. Happy to show you how.
@prospercode@onelinehq@onesignal What specifically is failing? Is it image attachments, delivery reliability, or custom actions? Each has a different workaround in Expo. Also, are you using Expo's push service or going direct to APNs/FCM?
@DewwUday@GoogleAdMob@audience_ntwk@AppLovin A 6-year-old app getting revamped and expanding to iOS shows real commitment. Most side projects die after 6 months. Yours is getting a second life.
@llsbetdigital Paprr getting rejected and your response being "let me make it better" instead of giving up is exactly the right mindset. That's how good apps get made.
First revenue at 3 weeks is fast. The critical question now: is the revenue from new users or returning ones? If it's mostly new, your growth depends on acquisition spend forever. If returning users are paying, you have a real business. Improving day-7 retention by even 10% at this stage compounds everything.
@vmg2016 Taking an ancient Indian game and making it into a modern app with spiritual meaning is genuinely creative. Most first apps are clones. This has real cultural value and a built-in audience.
Running ads starting tomorrow means today is the most important day. Before you spend a dollar, make sure your day-1 retention setup is ready. The difference between a 20% and 40% day-1 retention rate means you need half the ad budget to hit the same growth targets. A simple re-engagement notification after 24h of inactivity is the highest-ROI thing you can add before ads go live.
@NashaanRob@plutusofcrete89 Building an app for your own fertility journey is brave and practical. Personal health tools built from real experience are always better than generic ones.
@Jorganite@Jampzey What kind of app was quoted at $50k? Curious about the complexity. Building it with Claude Code means you can iterate much faster than a dev shop would, which is a huge advantage at the TestFlight stage.
Generic push: 3-5% open rate.
Personalized push: 15-25%.
"Personalized" doesn't mean adding their first name. It means: different message based on what they did in your app yesterday.
@appsystudios Streaks are one of the most effective retention mechanics, but they have a fragile point: the moment a user breaks their streak. A "streak rescue" notification sent within 2 hours of a missed day recovers a surprising number of users before they mentally quit.