โจโ๏ธ๐งShiny fighting onion knight! Or is it garlic? Not sure.
I rigged this guy up and took it for a test drive with this combo. Now, onto a full move set and Unreal...๐
Model by Arthur Fournier: https://t.co/Y9Pvz80305
From a concept by Boyu Fan : https://t.co/seK1AF8enu
@80Level That's one of the first things I ever heard when mastering music: get the cheapest headphones and speakers and make it sound good there cause that's a huge portion of the audience you'll be ignoring if you don't.
@ImChim4@nil_sanctuary I tried to do just that but ended up fighting Unreal over it and I just wanted to make things explode. I totally agree with that though, would have been nice!
Just make it first. You can always make it cool later!๐
Your idea doesn't have to be perfect in your head before you bring it to life.
Get it playable, visible and real!
VFX by my amazing friend @Solomai_ โจ
#animation#gamedev#unrealengine#3dcg#cgi#3danimation
You can see both Maya playblast and the final result ~
Collaborating with Sol was such a great experience for me. I really enjoyed animating this shot and learned a lot from the feedback @Keyojimbo gave me.
Rig by @Applibot_PR#animation#3danimation#cgi#unrealengine#vfx
๐น๐ฅNew VFX collab with the amazing @nil_sanctuary's animation!
One of the biggest pieces I've worked on, with a blend of 2D and 3D working directly within Unreal.
@exphrasis It's one of the best things I've watched this year! Hopefully they'll find a way to get S2 through.
You might be interested in Aldebaran and Betelgeuse comics from French author Leo, they have quite a similar vibe. Not as fucked up but quite similar.
@rainisto@DroidDroidson@80Level@netflix As I said in another answer - it's like telling an intern how to do before landing on a good result and then redo later on. These assets are as usable as 3D scans. Movies maybe, games it's a no-go.
I live in the present, and genAI has yet to impress me.
@DroidDroidson@rainisto@80Level@netflix For certain textures, arguably, but tools like city and other procedural generators are not AI (as in genAI) and definitely not something new. Just getting more accessible thanks to nodal tools.
@DroidDroidson@rainisto@80Level@netflix Same question as before, though. How does it speed the process up? It can't do localized retakes, it can't take small parts and put it elsewhere.
It's like trying to tell an intern what to do and still fixing after. Mostly wasted time and effort for marginal gains.
@rainisto@80Level@netflix So we're talking spells, assets, characters. World itself, gameplay mechanics, rules.
You're essentially asking for a game that makes itself. I'm fairly positive that genAI will not be able to do that.
@rainisto@80Level@netflix I think with what's right now, and how it's been for a long time: plateauing.
I don't believe the players should swing the story, that's core to the game. A randomly generated story would make for a very bad game as it progresses and makes things the devs never intended.