@SebAaltonen@kingswordmaster@shiri_shh Nintendo Switch helped bring Factorio to Apple Silicon. The main porting work to ARM64 was done for Switch, so they only had to fix build process and get libraries and stuff.
https://t.co/eYd1un8rk7
@SebAaltonen@kingswordmaster@shiri_shh at least it will have DirectX and real windows APIs(compared to Crossover). I think it would kinda benefit Apple as well, because some people will go port their software to ARM64, and it would decrease the cost of porting to Mac.
@haceelldasilva@rhalff@simplex_fx rendering text is kinda hard and video games use JS/html rendering engines for UI all the time, e.g. https://t.co/yDA8mtI23u
#NEWS 🚨: Artemis II crew experienced issues with audio on Linux this morning and had to ask ground crew for assistance
"We have Pipewire and Pulseaudio and neither one is working"
@cako214@legowegogo@mygamesir yeah, it’s because wine development costs money. Crossover developers are main contributors of wine - just look at github commits.
Я это сделал!
Моя первая полноценная игра для Playdate - OIIA Simulator
Вращением ручки управляется скорость и направление анимации, а также rate трека
И это весь геймплей😅
Очень доволен собой
Лайк, коммент и шер приветствуется
Watching Pluribus on a train with my gf (great show btw)
Found out you can connect two pairs of AirPods to one MacBook…
… by creating a multi-output device with Audio MIDI Setup (built-in macOS app)
Fascinating