A #techart Industry Survey is up on TAO!
If you are a Tech Artist (or equivalent) in the Game, Film, VR, Architecture or related industries, please help us out by taking this anonymous survey!
More info in the link:
https://t.co/8pbGaXHfeD
@Microsoft Why can't I export my outlook data? I've been trying for over a year to export my #MicrosoftToDo data, outlook tells me to wait 4 days for an email to download the data, but it never comes. It appears I'm not the only user experiencing this.
@LyndaKorner@DisneyAnimation Disney has always been a pioneer in animation technology. They have been using 3d animation in films since the early 90s (Beauty and the Beast, Aladdin). Even their earliest features used technology available at the time https://t.co/GUbxBOOkHv
@Stephen_FX@solid_angle I finally got a chance to play today. There is a base layer that is a simple box for the walls then "objects" are layered on top of that, the objects definitely have a depth ray tracing thing. The objects also fade out at distance and the walls stay.
We are hiring!
Roles in both our Chicago, IL and Cambridge, MA studios include:
Junior Programmer
Programmer
Senior Programmer
Senior Producer
Senior Technical Artist
Chicago, IL studio only:
Junior Technical Artist
https://t.co/W87yHJXcBC
@LesterCovax@toudajew wow, I just saw this reply :D
I use this instead of chaining a bunch of string append nodes together, makes it much more readable.
@siggraph all the 2021 videos are giving me an error "Oops! the embed code for this video is not valid" any idea when the videos will be available to stream again?
#UE4 Blueprint tip: If you have a blueprint hard-referencing another blueprint, and you want to know _exactly_ which node/variable/pin is holding the reference, you can export the blueprint asset to T3D and search in a text editor for the referenced BP name
@mattworkman@solid_angle@PhilEdwardsInc For real time, a simple model that did physically based falloff based on how focused the lens is would be handy. 100% focused being parallel rays, 0% is standard point source.
We were super excited to work with @CoalitionGears to help them bring Gears Tactics to Xbox One and Xbox Series X.
Always great to work with these folks!
https://t.co/tup2KGNgvp
Industry friends! We @disbeliefstudio are looking for a Senior Technical Artist to join us in Chicago. Description in the link below! #ue4#gamedev#TechArt
https://t.co/PbspMcDTBD
We have open positions in our Chicago and Cambridge offices. Apply today!
Cambridge, MA: Programmer and Senior Programmer
Chicago, IL: Senior Technical Artist
https://t.co/W87yHJXcBC