I made a game for the #zxspectrum. Again :)
This is the first-ever 3D platformer for the Spectrum, featuring mind-blowing labyrinths and logical puzzles. The game has 6 unique levels, cool gameplay mechanics, and excellent responsive controls.
Please vote! https://t.co/rLMG72qduz
@immortalx12 Thank you!
Actually, sprites and tiles are not scaled. The idea is that a coordinate grid is calculated, and for each rotation angle, the order of display on the screen is known in advance — from far to near.
I made a game for the #zxspectrum. Again :)
This is the first-ever 3D platformer for the Spectrum, featuring mind-blowing labyrinths and logical puzzles. The game has 6 unique levels, cool gameplay mechanics, and excellent responsive controls.
Please vote! https://t.co/rLMG72qduz
⚡️YRGB 2025 contest results today! Let's see what place the game "Cubix" will take. The stream starts at 18:00 Moscow time (GMT+3). Tune in! https://t.co/ssdyazI1f0 https://t.co/RHTRJcgP0S
@marioapbrito@SongbirdPro@RetroSouls C# was used for several purposes. First, a prototype was created using C# to see how it would look on the Spectrum. C# was also used to prepare/precompile all assets, tables, and to convert all resources, tiles, sprites, and levels from Tiled.