Want to run reliable playtests, or start a career in games user research?
I've just relaunched ๐ฎ https://t.co/YNRBm5sEDw with free how-to articles, training and new games UX jobs.
+ find the exclusive Playtest Kit, and the bestselling book "How To Be A Games User Researcher"
Ben (@benthUXiastic) is doing some great work to understand and address the barriers to playtesting for indie developers (a subject close to my heart).
If you are an indie developer, you can help by sharing your experience in his survey here: https://t.co/Rqgz7ybLqA
Iโll be at Develop again today - the conference in the morning, and the Games Accessibility talks in the afternoon. If you see me, say hello for a free printed copy of Playtest Plus, or some pro-research stickers!
Some great examples in this thread about how important understanding the context of play is for game design.
When defining your players, if youโre hoping to impact the game (rather than the marketing) this is essential - https://t.co/2hg4iVwmEO
Love @grmcallโs work, and this topic is hugely important for user researchers. Our challenge quickly becomes not โhow can we run a studyโ but โHow can we create an environment where running a study mattersโ, and Grahamโs work addresses that topic.
Today's GI Sprint talk focuses on figuring out the vision for your game at the concept stage, and why that's so challenging
Organisational psychologist Graham McAllister details why it matters so much, and how developers can overcome the issue
https://t.co/ASELzSjVJw
Playtesting games is essential for gathering valuable feedback on gameplay mechanics, user experience, and player engagement!
We organised a playtest day with @Steve_Bromley guiding the process, our #Gamedev learned how to leverage this feedback and iterate on their games.