I Finally updated the mech designs. I’m going for simpler shapes and silhouettes. Hopefully this reads better than the previous one.
It’s served it’s purpose till now🫡
#gamedev#indiegame#unity
An atmospheric action adventure set in an underground compound from folks who worked on Little Nightmares
- You're a combat technician, and nothing here is human
- Search for hidden paths, return when you're stronger
This is End of Abyss and it's out today, would you play this?
i spent all my free time over the last two years building ALATURKA from scratch, entirely on livestreams with a $0 budget.
it is basically a PS2-era 70s Istanbul GTA with heavy driving physics and döner kebab deliveries.
here is the new official trailer. RTs appreciated.
A new mech game just launched!
RIG Riot, a roguelike third-person action shooter with mech customization. There're lots of cool mechs to check out.
Always happy to see more mech games coming out!
https://t.co/Kc6AOaNh65
Congrats on the release!
#mech#RIGRiot#indiegame
🥳 Got another update!
After YEARS I finally did a rough audio + SFX pass on the game. Still WIP, but I’m so glad it’s finally in. It adds that extra oomph the game’s been missing!
Enjoy 7 mins of gameplay with actual audio;
#gamedev#indiedev#unity#mecha
I want this to run well on lower-end machines, so I’ve digging into texture atlases, trim sheets, art budgets and other optimisation tricks to keep performance stable without sacrificing gameplay.
[WIP]
#gamedev#indiedev#unity#mecha