Additional shoutout to the following asset authors:
https://t.co/gqIUilt4yL for the Gipsy Avenger model
https://t.co/u6evpofdLQ for the Slattern base mesh I hacked to make Knifehead
https://t.co/MWeFqWSyY4 for the PBR fishing boat model
@TeleronCassidy0@Becca_3D
@robinhobb@AuthorsGuild I didn't realise the return policy was so lenient. Sounds like Steam where games can be returned within 2 weeks with <2hr play time. Which doesn't work for indie titles that are <2hrs long...
@pigdev Ikr? I think Juan mentioned it mid July and I jumped head first into a render challenge 2 weeks later using it. It worked great!
https://t.co/bee0N5gu6Z
@80Level@UnrealEngine Very impressive. But simulating a phone needs less dynamic range and some abrupt shifts in exposure as they look around. And also motivation: why are they filming a generic alleyway?
@lrenhrda And to shoehorn a JP quote wherever possible: "before you even knew what you had you patented it and packaged it and slapped it on a plastic lunchbox, and now you're selling it." 😄
@kebabskal There's definitely something about #GodotEngine that makes hacking as fun as playing a finished game. Plus it opens in seconds, so throwing new ideas at the wall is easy!
@tapan_here22@john_clayjohn@NathanGDQuest@JFonS_ Blender. Plenty of tutorials on YouTube. Look up Blender Guru Donut.
Learn photography lighting and composition. It's crucial for a good looking render.
Imitate. See something you like and learn how it was done, then copy it. Keep pushing yourself to learn.