200+ games on https://t.co/GOa8pbchpC. 20+ top creators who can get paid directly by their fans.
no ads. no platform deciding who sees your game.
just fans paying creators for great games.
we're building the home for indie game creators to own their audience and get paid for what they make.
today we're expanding.
playdotfun is now @playableint: the home for everything we're building.
three products, one team:
→ @playdotfun_sol: the launchpad for games. launch a playcoin, players earn by playing, devs earn from every trade.
→ @gamecreatorai: the AI agent skill that ships games. one command, one playable game.
→ @subdotgames: monetize the games you build. direct creator economics.
same builders. bigger surface area. the next era of how games get made starts here.
@davedushi yeap, team is former Zynga, so we've been in the game space for quite some time 😉
check you creator profile, you can share your links for followers and manage paid subscribers from there
lemme know if you need help onboarding
I few updates today for my City Dash game. I added textures for the walls, the ground and roofs. Fixed lots of other stuff. #vibejam
https://t.co/a03VtMdXYo
Lost count of what day it is for #vibejam 💀 building a horde run and gun game with @threejs. Been down a rabbit hole on UI and graphic polish last few days. Here's a couple mins of gameplay. Check out the new super zombie at stage 6 that nearly got my ass
Day 92 #BuildInPublic
So you telling me that you can MERGE Maze Algorithm to create the Planimetry of a City? #vibejam
Going to add details directly on GPU thanks to elevation maps (🧵🤫)
🐈 Also brought the cat to the vet