@makeavoy@threejs_org You just need to remove any unwanted rotation after each step. So, after you have run the first iteration take out any rotation you want to limit and repeat until it converges.
Messing about in #threejs thinking about trying #GitHubGameOff. I still can't animate so I'm attempting full procedural animation with some hand-crafted IK. So much to do, so not sure I'll be done in time, but it's a WIP. #screenshotsaturday#webgl
Still hoping to get something finished for #GitHubGameOff just blocking stuff out. Octree implements for collision, boids for enemy movements, even some particle effect. Crazy progress in last couple of evenings. #threejs has close to everything you need without any bloat 👍
@makeavoy@threejs_org I'll see if I can write something up when It's all over. It's not that complicated, rotate each bone a little bit to move the target to solution and repeat n times getting closer to the goal each time, applying any rotation constraints along the way.
@gruvdev @threejs_org Just three and static js at the moment. I might move on to a framework if it speeds things up later on. At the moment it's all about getting the math right in a timely fashion ;-)
@McFunkypants I would have though that was to be expected, irrespective of tools. Coding scales logarithmically whereas art scale linearly. It was inevitably that at some point art demand would exceed programming. We need to start merging the two for better games.
@mrdoob@_ojack_@ericdrowell Agreed, but you can shock and inform. I don't understand why they'd frame something, that's actually terrible, in a way that people shouldn't trust. I prefer this one from the guardian, just as shocking but also informative. https://t.co/ZDgN1bnNoF
@_ojack_@ericdrowell@mrdoob It does, but what does the relative scale tell you? Given no additional information you can't discern if wild mammal mass is the same, higher or lower than pre human. The graph is constructed to shock not inform. I'm sure there were more honest ways to make the point.
@nicklaslof Not sure if it's just me but, I can only play for about a minute before the game freezes and cpu usage hits 100%, nothing in console indicating what's gone wrong. (win64 chrome)
@threejs_org Most designers have no way to play with it, and share their ideas. Design tools for 3D and web/design are both mature, but largely separate. I think what we need a new type of tool, photoshop with shaders, or flash for 3D.