Anthropic just proposed a global system to pause AI research to keep the world safe because the technology is advancing too fast.
Translation: We hit a massive performance plateau, our compute bills are astronomical, and we realized we can't build anything strictly better to sell you next quarter. So please, everyone else stop working too.
The marketing pivot from "our models are too powerful for the public" to "let is create a global speed limit" is pure corporate comedy.
Ported Google's Draco decoder to pure JavaScript.
https://t.co/jbXeB6AzsF
4.3× smaller than the WASM build, byte-for-byte identical output, often faster once you factor in load, init and parse.
I've had more "I can't believe it's this good" moments with GPT5.5 than any other model since Opus 4.5. It's shockingly, scarily capable. Days and days of amazing progress. All steering, no handwriting. Yet utterly delightful to conduct its coding. So, so good.
Jynxzi,
The Destiny community needs your help.
Bungie is going to end live service of Destiny 2 on June 9th. To show Bungie and Sony we still care, we need as many people as we can get to flood the servers on that day.
Destiny calls for aid, will you answer?
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear.
And he said it without being anti-AI.
Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected.
Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet.
The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA.
And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked.
Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product.
The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches.
What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it.
Data tells you what people wanted. Hits tell people what they want next.
Those are different jobs.
Unpopular opinion: I don’t care if most web apps look the same. All I care about is whether it does what it says and does it fast.
Make it fast. Make the UX obvious. Put the right things in the right place and little to no animations.
Mario Kart World uses a patented technique to make distant objects easier to see by enlarging them using a shader. The enlargement starts at 20 meters from the camera and increases until the object is 500 meters away, where it is twice as large as it would be normally.
Imagine if I had listened to the many native developers who told me JavaScript was too slow and 3D on the web was going nowhere.
It’s easy to fixate on technical constraints. It’s much more rewarding to have the imagination to see where things are actually going.