I'm happy to share the article I wrote for Experience Points about my hand-painted realtime foliage study. You can check out the breakdown and plant renders here:
https://t.co/zf27uGmLeM
Here's some new stuff from me! I worked with the Dekogon team to produce assets and content for Butcher's Alley Environment for Dekogon Studios and Artstation Learning. I was responsible for both the design and production of these props. More info here:
https://t.co/X5l7Ar3aTL
@RobbieInSpace I will make a tutorial once I publish this foliage project on ArtStation, so you might want to follow me there. :) In short, I sculpt the leaves in Zbrush, then export normal and cavity maps, and texture in Substance Painter using those maps. But most of it is handpainted.