SFML activity & segue library brings polish to your SFML applications with ease. โจ Header-only! ๐ No libraries or dependencies.
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Swoosh 2 alpha is available now! See the SFML announcement post for details:
https://t.co/pxjLkg4TVJ
Here's a video of 3D lighting effects in SFML with Swoosh2!
https://t.co/tbi8B3Ee3U
(PART 3/3)
...Additionally you will be able to swap out renderers on-the-fly allowing you to get the best out of your user's platforms.
Plans are in the works for v3 to improve the segue transition syntax and pass custom data back from pop and rewind intents in a clean fashion.
(PART 1/3) It has been a while since I posted an update from swooshlib. Swoosh version 2 will be released in a few days that allows SFML devs to create their own custom renderer to pull off visuals such as 2.5D lighting and other post-processing effects
This change brings (cont)
(PART 2/3)
...this change brings some minor adjustments to the `onDraw(...)` functions replacing the surface ref passed in before with a new ref type `IRenderer`
The demo project will be upgraded to show how your code may need to be so you can have a smooth transition (cont)
Swoosh v1.2.6 is out!
New powerful Timer class to create keyframe-based animations. You can even reverse() the timer to play your keyframes backwards!
See the change log for more
https://t.co/wFR3gZWvqT
hey swoosh users, I announced a video tutorial series on using swoosh a month ago as well as a port to a new library. I had planned to get started this month but I have tested positive for COVID-19. The tutorial series will be delayed.
Thanks to those who reported issues with the last version, Swoosh 1.2.5 is released. See what was fixed in the change-log:
https://t.co/wFR3gZWvqT
Also, Swoosh is ported to a new x-platform and web-friendly framework that is similar to SFML. Stay tuned for the release! ๐
@Mashimaro77@GoobyPls89 @Wolfothedude @Crimson_Mayhem_ This is a argument that's been propagated by companies I'm sure, but this law only becomes an issue when something becomes used by the general public too often. Then the ownership rights become ambiguous because of its common use. A fan game here or there does nothing to hurt it.
@jsfauteux As a programmer who stumbles on blogs often looking for new resources, please keep the blog but if you do decide to stop updating it, having a notification that it is "archived" and a link to find your new stuff would be much appreciated!
Major major update!
Swoosh v1.2.4 is released!
https://t.co/7HnpcBlwuS
All segue effects now have multiple optimization levels for mobile and low-end GPUs.
Also queuePop() and queueRewind() are now just pop() and rewind()
New segue effect! See my other posts!
Hi,
#is_Engine#demo level editor has been improved so that you can easily create levels and integrate it into the #game.
โบhttps://t.co/VfZi8VvQsT
โบVideo of the demo: https://t.co/vycXwMmfy5
โบDemo link: https://t.co/OuzceOnVZ8
@sfmldev#SFML#gamedev#indiedev#SuperMario