As we prepare for a long rest,
One last gift we give, the very best!
Twelve days of wonders, music, and cheer,
Poems and treasures, all drawing near.
Play now, adventurers, don’t delay,
Unlock your gifts, starting today!
A Very Larian Christmas, now online: https://t.co/wLIcZrrmG3
Game animation is so different from other types, right? This workshop really helps you understand what goes into it, and before you know it, you’re making moves like a pro.
https://t.co/TTU84WYQ8C
Shot by Paul Salomon
Ever Wondered? How do those little details make characters feel so real? We’ll show you how to add that magic touch that makes animations unforgettable.
https://t.co/TTU84WYij4
Shot by Paul Salomon
@iAnimate I have been using autodesk maya for 8 years, good tool for animating, but my personnal tip would be to be cautious if you wish to render your scene, work with this idea of render in mind, don't overuse different lights and texture or be preparedf for one hell of an experience
Game animation is a whole different beast, but with this workshop, you’ll finally understand how it all works. Plus, it’s fun learning how the games you love are actually made!
https://t.co/TTU84WYij4
Shot by Paul Salomon
Snail Head Character Looks Development
Challenging the weight of stickiness, the huge and heavy slow snail biped monster, between soppy, sloughy, and muscularity.
I hope you love it and enjoy it.:)
Here's my @iAnimate games workshop takedown demo. Most of this was done live. I like to animate all the assignments with the students to give ideas for process and workflow. They also get to see me struggle and fix issues when they come up.
Thanks to Instructor Ricky Wood and @iAnimate I was able to animate this little cyberpunk piece staring Anna and Legion ! Can't wait to start a new one with everything I've learned 👏