Strange reflection; someone I considered a good friend passed away a few days ago. I've never met him, but I've shared so many moments/laughs through streaming and Discord and I didn't expect it. I feel a strange pit in my stomach, and I don't really know how to process this.
Okay, let's kick this up a gear. 👊
This is a big ask, but we need a massive signal boost for Main Event going into March.
I'm asking EVERYONE to please wishlist us on Steam, reply and repost, and spread us around like WILDFIRE. 🔥🔥🔥
We want to blow the roof off of this. 👊
What if I told you, we're just waiting on Steam to approve our playtest!?
If you haven't already, wishlist us on Steam, get first access to our play test! 🥹
Today Main Event technically had it's first playtester.
Someone spent around half an hour playing the game, completely unaided, and didn't encounter any bugs.
This is huge. 🥹🥹🥹
🥳 It's my Hot Tub Birthday Party 🥳
Come celebrate my birthday with the trashiest hot tub party on Twitch!
Saturday 12th June
It's gonna be wild.
https://t.co/12QymUBpBm
Here's the rebuild of the talent development screen. Here you can manage your training facility, check on trainees, and sign developmental talent.
Sorry it's been a little time since my last post! Back into a routine on development #MainEventGame 👊
People should stop complaining about Unreal Engine without any knowledge. It’s one of the best free engines out there, and none of the others are as quick to learn.
Comparing with Decima or RAGE makes no sense.. they’re in-house engines with specific limitations. Unreal is built for everyone. Gamers nowadays will complain about anything.
It’s in the developers hands to optimize it. Some can’t because of the timeframes they’re given. Yes, it’s hard to optimise but it’s the best engine for rendering and for small-scale developers.