Our indie game is finally announced after months of work! A first time for me and shaking a little drafting this post. Thanks to @_wholesomegames for featuring us.
It's called "Tinkernest" and you can wishlist it on Steam now. if you want to...
#pixelart#gamedev#madewithunity
Its #PitchYaGame time!
In The Vast White, you explore a massive snowy peak on your snowboard, discovering secret paths, frozen forests, and untouched powder along the way. Just you and the wild.
Wishlist ⬇️❄️
#GameDev
🎉 We’ve LAUNCHED ! 🎉
Our new Educational Community is here.
A place where you can learn, connect and share with your peers and new mentors.
What are you waiting for?
Come join the fun! 🔥
https://t.co/hvVnZhOLdp 💫
See you there!
Dev Log — Improved ship interior and implementing a gravity stress system.
Testing how the ship reacts under extreme gravitational forces.
@s8box#sbox#Sandbox#GameDev#IndieGame#IndieDev
🎉 The wait is FINALLY over 🎉
Our NEW educational platform is here!
- New character rigs
- Guilds
- A full curriculum
- A gamified learning path
And so much more!
Time after vessels #63 // @soficrespo91
The algorithm was trained on post-dive memory. The hour on the boat trying to hold textures that no longer exist.
Live generation in-browser; each fragment already gone.
My new/9th solo-dev high-speed action game about routing and split-second decisions.
Yani Again is now on Steam.
Wishlist here: https://t.co/uiqAtfYNSa
#indiedev#indiegame#speedrun
My reply to someone considering starting a video game company:
The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back.
If you do go for it, some bits of advice:
Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions.
Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect.
Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
pro tip; take lots of screenshots/video of your early projects, it's so rewarding to see your creation evolve over time
#gamedev#indiedev#godot#ps1#lowpoly