mapping out the visual language of film using a multimodal llm:
i fed frames of a short film to a vision-language model and mapped out its ratings of surrealism and presence of human figure in each moment along the timeline. the result is an interactive playback interface based on these 2 dimensions:
The first Moana was my first credit at Disney Animation, so working on Moana 2 was a cool opportunity to revisit/reflect over how much I've learned and worked on over the past decade. Here's a short blog post with some thoughts from working on Moana 2:
https://t.co/UIRZbdf9az
Just had my nine month checkup! Everything looks good. I’m still incredibly healthy and the safety portion of the study is going phenomenally. We are all blown away at how perfectly everything is going.
It’s always great to see the @BarrowNeuro staff, they feel like family at this point. I also realized it is almost exactly one year since I had my full day of testing/screening to pass the final test to approve me as the first participant. Crazy how time flies.
Also, someday y’all will get to see this journey first hand through some really cool stuff that being done, so look forward to it!
Also also, there’s some pretty cool stuff in the pipeline I’m looking forward to sharing. But it’s a secret for now…
I can tell you that I got phone control the other day. Obviously one of the forest things I did was play @ClashofClans and clean up web pages that had been open on my phone for eight years and notifications from the Stone Age. Send me some ideas in the comments that I can play around with on my phone.
I’m a @Dbacks fan 100% but today I am cheering for the @Yankees to BTHO @Dodgers. GO YANKS!!!
I re-rendered my Deltoid animation with the updated model to check all the anatomical layers.
I get excited with my list of things to refine stays low 😂
Kowloon Walled City, likely the densest place ever built (est. 1.9 million people per square km)
A team of Japanese researchers spent time until the night before it was demolished measuring and drawing the building, creating this incredible section
The less brushes are used the more I love these strokes. I breathe in the empty spaces, not crammed with detail. I admire the traces of the touch, not generated but generous to my imagination.
Hiromasa Ogura painted this background for Ghost in the Shell in 1994. @ogura_koubou
Koyaanisqatsi (1982, Reggio)
"An incredible document of how man’s greatest endeavors have unsettling consequences. Art, not propaganda, emotional, not didactic; it doesn’t tell you what to think—it tells you what to think about."
--- Christopher Nolan
Annie “Ancho” Choi is a brilliant young artist whose wonderful animations landed her a gig working for the famed Studio Ghibli. This is a short compilation.
[🎞️ anchoponcho]
https://t.co/UJ9kyafVv3
My latest 3d portrait is of my niece Thea, who just turned seven. A few years ago, I created a similar portrait of her brother Jasper at the same age. I plan to make a portrait of each of them every seven years to capture their growth and change over time.
#digitalhuman#noAI