🧵Going Head to Head: How the @ESLCS @CSGO HUD got its 1v1 Update for the #IEM Rio Major | Thread🧵
https://t.co/ygUR0AbqRi
Ironically, 1v1s can be an infuriating proposition when it comes to FPS broadcasts. Some of the most intense moments that you can have in a match... [1/x]
Half-Life 2 turns 20 this weekend, and we're celebrating with a big update: New developer commentary by the original team, Steam Workshop support integrated into the game, Episodes One and Two are bundled into the main menu, and tons more: https://t.co/kOKYgzVNyJ
"...but the story of Dust 2 begins with a kid named Jave Dohnston, purveyor of Counter-F***".
Thanks for this look at Dust II, @noclipvideo! https://t.co/kfSXSFCFJG
A lot of game devs are dunking on this, but if you're not a game dev it's probably not actually obvious why. So I thought I'd take a moment to answer a little more thoughtfully in hopes of giving gamers a little more insight on what we do.
If you are into sports graphic design, you are going to gobble up this 29-minute presentation.
Last season, @espn overhauled its complete @NBA graphics package in a matter of five months. This is how they did it.
⏯️ https://t.co/y6vqCFRZO0
Congratulations to @TeamVitality, champions of the @BLASTtv Paris Major! They have defeated @GamerLegion 2-0 and claimed their first Major Championship!
Overpass (16:6)
Nuke (16:13)
Today we're excited to announce Counter-Strike 2. Counter-Strike 2 is an overhaul to every system, every piece of content, and every part of the C-S experience. First, let's talk about smoke grenades:
When I helped engineer the matchmaking for Dota 2 at Valve (aka Game Coordinator) I chose a 32 bit value (up to 4 billion) for the match-id. I estimated at one game per second, that's 126 years.
I was wrong, Dota 2 quickly moved to more than 15 games per second. Oops.
📢 React.js: The Documentary is OUT!!! Hear the @reactjs founding team explaining when 'Rethinking Best Practices' got real...
We are LIVE!!! 👇👇
https://t.co/Rz8UGj0DpS
As part of our 30th anniversary celebrations we collaborated with the talented team at @noclipvideo to tell the story of Crystal Dynamics. Clocking in at nearly 2 hours, it tells the story of Gex, LoK, Whiplash, Tomb Raider, Marvel's Avengers, & more!
📽️https://t.co/RmlcwYVKIs
As expected, there's now an entire laundry list of stuff that we want to do for next year🛠️
From pure eye-candy to what we think will be some interesting quality of life improvements for ingame elements, we won't have a shortage of options to keep us busy over the winter❄️[6/6]
🧵Folding space: improving the @ESLCS @CSGO Augmented Reality integration for the #IEM Rio Major🧵
https://t.co/BQdikeRBFY
Ingame AR isn't exactly a novelty within the CSGO space or @ESLCS broadcasts, but it *is* rare enough that it raises eyebrows when it's used [1/x]
The camera tracking was also greatly improved, thus making the display of AR elements more believable
Sure, we all know that they're not *actually* part of the game itself, but the illusion that they do exist within the levels is generally improved [5/x]
https://t.co/BQdikeR3Qq