@brian_armstrong the right of the people to trade freely shall not be infringed
To this end, enforcement of a currency by fiat is in violation of the first, fourth, fifth, tenth, the benefit of mankind and free will itself
@brian_armstrong They lie to you about spending and inflation already, just like every 'democracy' before. Tell them to stop? lol
1 stop venerating 'democracy' it is not what we are and the founders went into incredible deliberations as to why
1 and 2 are solved by banishing legal tender
@IsmiLazimDel87@lauriewired notice the stutters you see in streamed videos on twitch/netflix/youtube/kick
That is only a video/audio stream that can get away with lag and often purposely gives you delay for smoother experience.
Cloud gaming cannot do this
@IsmiLazimDel87@lauriewired a video stream that has to also recieve high thoroughput intput from the user process it then process the frame to stream it back to the user
Watch a youtube video. The bar below shows you a prebuffered stream for seconds ahead
This is not possible with cloud gaming. No buffer
@koukamdoblba@IsmiLazimDel87@Sneakernets@Jonathan_Blow@lauriewired cloud demands a network hop more. This is 100% pure latency added to your game. Incredible internet on top of a data center maybe 30ms but that is ideal. Network fluctuations, dropped packets all push that even higher.
Reality and testing right now call bs on obv reality denial
@koukamdoblba@IsmiLazimDel87@Sneakernets@Jonathan_Blow@lauriewired no not in theory right now. You can go try both and immediately tell.
No local console has more latency input then cloud gaming. Take a offline fps like halo ce campaign
the claim cloud has lower latency is a simple denial of reality that is easily tested right now
obv lies
@ChShersh Directly denying reality about latency down below. It is easily testable and is defended as fact because some chart denies reality. It can be easily disproved by anyone with a phone or anyone that has tried cloud gaming. Denying obv reality deserves hate and is bad hill to die on
@IsmiLazimDel87@lauriewired i specifically brought up how one of your solutions is not cloud gaming
i bring up the main issue of cloud gaming being network latency because it adds at minimum 1 extra hop
It feels like you have not read anything
yeah yeahโฆI know โyouโll own nothingโ memes, but philosophical issues aside it just makes sense.
a friend of mine used to have a full gaming PC, but due to travel-heavy circumstances got rid of it. he only has a macbook air + a controller now, plus some sort of cloud streaming service.
with internet speeds being quite good in most parts of europe...it was honestly unimaginably impressive. I had no idea how much it's matured over the years. With hardware prices being what they are, 1 real PC buys you like 10+ years of cloud gaming...
@IsmiLazimDel87@lauriewired i am not anti cloud gaming. Pretending it can bypass basic reality is beyond delusional
This was a horrible argument, that makes any case for cloud gaming worse by refusing to acknowledge reality
@IsmiLazimDel87@lauriewired you literally do not understand the physics problem that cannot be solved here
Any web dev understands
processing the physics locally is not cloud gaming. That is what your gpu and cpu do
Cloud gaming's issue is network latency. They add at min 1 extra hop that cannot be 'solved'
this makes me feel like you haven't done the basic reality check of ... trying it out.
You are in principal wrong, in reality wrong. The only case you can cherry pick is insane internet right inside of that data center
Tell me how you arenot a gamer without telling me...
You're literally wrong. I suggest you look up the click to photon latency of modern consoles. You're going to be surprised.
Even street fighter 6, which you would expect to be very optimized being a competitive fighting title, has a minimum floor of ~56ms on a PS5...which is really bad when you think about it!
56ms is *plenty* of budget to send input, roundtrip to a local-ish datacenter and back.
https://t.co/mEn5tzC1mZ
@lauriewired input lag. This can never be solved. 'cloud' gaming only works for big city near the data center.
Most of the world does not support good enough internet for this
latency kills this for anything other than turn based
"We spent a generation teaching people the first rule of the internet: never give out your real identity to strangers. We have a word, doxxing, for inflicting that exposure on someone against their will. And now the same governments and platforms are asking every citizen to do it to themselves, voluntarily, as a condition of logging in."
https://t.co/X6mzofcBgA