@AlphaKing123793@Pirat_Nation Like what Nintendo does. They seem the most level headed right now in what games to make and focus on gameplay over graphical fidelity
@GamerInVoid I’m a fan of DLSS5 and am playing around with it, but in this video it looks horrible because the settings are applied completely wrong.
The below video has a much better setting. It should be toned way down for DS2.
https://t.co/XpNY7J1W5G
@NoizTweet@PRAGMATAgame PSSR has absolutely zero to do with path tracing or ray tracing. It is simply an upscaler like the upscaler part of DLSS on PC, and quality wise it comes very close to DLSS. You are absolutely clueless about anything tech related
@wowMatey@PlayStation During COVID their pachinko business went downhill quite a bit, so maybe that’s one reason to expand their portfolio and get back to AA or AAA gaming business again
@Ubisoft Okay @Ubisoft , why are the names of quite a bunch of characters in the English version different from the Japanese version? Very strange choice. Especially the English version has some very non-Japanese sounding names while the Japanese version has correct-sounding ones.
@NintendoTrucker @Feder28ITA@MJameson01 @kvbrd_YT @vicious696 It’s not “taboo”, it is against the law to just fire people. The employee protection laws are very strong here.
So instead they would shuffle the people they don’t want around into crappy roles until they quit by themselves. But yes, Nintendo has very high employee satisfaction
@Carma227@rhalgr_FF@digitalfoundry Once upon a time, PhysX was too heavy, various reflection rendering solutions were too heavy, various anti-aliasing solutions were too heavy, various shadow rendering solutions were too heavy…. Until they stopped being too heavy and became the norm.
@APlagueTale there seems to be a bug preventing me to use my sling to lower the footbridge for the soldier in chapter 4. Bug exists on Xbox and PC on the newest version. Can’t progress the story from this point.