A new heist awaits. Announcing Thief: Pulse of Promise, an officially-licensed graphic novel set between the events of Thief: The Dark Project and Thief II: The Metal Age.
Coming soon to @BackerKit for crowdfunding. Sign up now for updates: https://t.co/IDLnTldEEz
There was this one time at id Software when we were working on Quake 2 and everyone piled into Paul Steed's office to check out what Valve was doing was our tech. And there was a cinematic scene with characters moving around while a crane operating and multiple cameras panning around to convey some element of the narrative. Proper cinematic storytelling using the Quake engine!
And I let out a breathless "WOW."
The whole room turned around and scowled at me.
Ha. That was the moment I knew, "OK, well. I want to tell stories with this tech. And these guys don't."
That was why, on the day I was fired from id, I first cried... and then driving home with a box of my crap in the trunk of the car, I began smiling. Then laughing.
And the first chance I was given to do something on my own with that tech? Well, I pushed it as hard as I could in relation to surreal visuals and cinematic storytelling.
26 years later and I can still say "Wow."
Hello, Moon. It’s great to be back.
Here’s a taste of what the Artemis II astronauts photographed during their flight around the Moon. Check out more photos from the mission: https://t.co/rzM1P0QbOl
This is what happens when indie devs get fed up waiting for EA to make another Mirror's Edge game! First person parkour action in LIQUID LUNGS!
Steam page: https://t.co/9S119huYxq
by indie dev @Carlcadium
JankyAnims showcased a new update for their third-person parkour runner, Tachyon Flow, now smoother than ever.
Welcome back, Mirror's Edge: https://t.co/WMRudUciBV
Figured I'll post this one here too for those who haven't seen it yet! Super appreciative of everyone who pushed and convinced me to keep developing this idea into a full fledged game.
I'm writing the story for the universe of Plushie Dreadfuls. We'll try to turn this into a game, book series, TV, film, who knows! Join me as we check out some of the art being created for this project.
Legend Wemino released his MadnessPatch for Alice Madness Returns, fixing issues in the PC port such as crashing, infinite loading screens, high framerate issues and subtitle scaling at 1080p and above. It also unlocks the DLCs from the complete edition.