I'm slowly porting my approximate grid SPH simulation to VRChat. It did require few improvements to be stable enough, now its a hybrid neighbor index/particle average grid.
Still need to implement @d4rkpl4y3r_vr's mip counting sorting method for improved performance.
I'm making a new preset pack for @poiyomi shaders, which will include (among other things!) the shading models that I use for my personal avatars. #3D#VRChat#Unity#Shaders
Aspect ratio is too "large" for twitter so no video for you <3