Until we have a better plan, we modified our license to exclude residents of California from using MidnightBSD for desktop use, effective January 1, 2027.
This is due to https://t.co/jvo7ZBLqyC?
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@Pilestedt@helldivers2 If the SEAF artillery shot/call in time could be meaningfully reduced (literally 2-3 seconds), would have a good time.
Also SEAF Artillery cluster shell? Imagine like the air burst rocket or cluster bomb from the artillery.
Static fields are among the hardest shell type to use.
@Pilestedt@ArrowheadGS I loved this latest patch. Every change has been just enough to achieve the goals outlined.
The MG turret could use more ammo though. :(
I feel like frustration is a nearly useless emotion. Especially if anyone is easily frustrated and can't move past the frustration. If someone like that were stuck in the jungle, they would straight up die of frustration. The emotion is entirely counterproductive.
@Pilestedt The other SMG (MP-98 Knight with the really high ROF) EATS AMMO with almost no return for how quickly it burns through magazines. Granted, I haven't noticed it in any of the patch notes to give it another try.
Because the Pummeler has stun, it still wins for me.
3/?
@Pilestedt Primary weapons still feel wonky to me.
Explosive Liberator deals the same damage with more recoil as the new Pummeler SMG. Both explosive stagger. Roughly same rate of fire. Pummeler has more bullets per magazine which would make it my first choice. 1/?
@Pilestedt The Adjudicator feels like it should be a down-damaged Marksman like the Diligence. While it does 80 damage, the ROF is a little quick. Less recoil as well. "Assault Rifle" doesn't feel like the right category.
2/?