π’Announcing #GrayZoneWarfare: An immersive open-world tactical FPS that plunges you into a vibrant yet ruthless jungle.
Each step carries doom's weight. Your squad's tactics, skill, and precision will be your salvation.
Every Move Matters.
Follow @GrayZoneWarfare#GZW#UE5
Astronaut Scott Kelly once smuggled a full gorilla suit aboard the International Space Station. He didn't tell anyone about it. One day, without anyone knowing, he put it on.
5. A Developer Turns the Node Editor in UE5 Into a Game Prototype
.@BP__Systems showcased a mind-blowing game level made out of #UE5's functions and nodes that explains what you do in real-time.
https://t.co/wOORGeJEib
#gamedev#unrealengine5#unrealengine#gamedevelopment
It wasn't until I'd *taught* algorithms a few times that I finally understood why sorting is in the CS curriculum. Unfortunately, most curricula don't explain this!
It is NOT because sorting is an important algorithm to learn to implement...
Yeet your slime using a pan!
This idea struck me many moons ago and I had to give it a try.
Would you play as the dungeon lord wielding the pan? (each stir grants an attack bonus)
#UE5#gamedev#techart#vfx#realtimevfx
Whatever happened to software βΒ with design and engineering caring about how it works?
You open doordash on a phone with a hundred times more processing power than this computer and it makes you stare at a stupid logo animation and loading screens for half a minute.
Be very careful to curate the world you live in.
Because youβre affected by everything in it.
If you put the right things in your world, you will become happier, healthier, and get smarter.
If you put the wrong things in it you will be hurt by them, dragged down, and become a shell of who you once were.
To make yourself a victim is to believe that you do not have the power to change the situation into one that will make you better.
I'm excited to share our arXiv preprint: https://t.co/Gveb5SRgH9 "Stochastic Texture Filtering", with Marcos Fajardo, @marcosalvi, and Matt Pharr.
Traditional filtering reconstructs the textures before shading. We show that instead, we should almost always do it after shading.
v1.0 to Standable Full Body Estimation (SFBE) will be releasing as a SteamVR plugin soon!
The goal of SFBE is to replace the basic "shuffle IK" systems that are standard to any non-tracked full body avatars.
More info and links below!
I'm super excited to finally share our work (with @karthikvnathan @marcosalvi@inversepixel@_pandersson@aaronlefohn ), accepted to Siggraph 2023: https://t.co/La6yaoB1PT Neural Texture Compression.
πππ #UEFN πππππππ
πππππππ π πππ πππ πππππππ π₯
Look at this amazing concept of a pokemon fire red map!
ππ«ππππ¨π« β’ u/BolaLaD (REDDIT)
Thanks to @Krayzieyr for sending this to my DM!
#Fortnite#FortniteArt#FortniteCreative
Version 6.1 of my shader package is out! 20 new shaders, full documentation rework, 10 unique new effects and more! Check it out here: https://t.co/zqctfxyMy7