@CDisillusion Deepfake of yourself with makeup / paint onto yourself without it. Now you can film without it. Would probably look quite decent since its the same face.
@joewintergreen@Pentadact What do you use to handle actual swinging motion? Physics constraint or a custom solution? In 3D, handling character movement was the biggest problem for me with this mechanic.
@HoussineMehnik Yeah, its a great feature.
I only wish those getter nodes would have an additional icon or something, to set them apart from normal ones.
@UE4Memes@UnrealAlexander Buy lots of random stuff on the marketplace, add it all to a project and expect it all to function together without any work.
@FartSorcerer@madewithUnreal Pro tip: You can use different graphs to group events and separate things into categories like damage / input / crafting etc.
@HoussineMehnik @KITATUSxSTTAIKU Wait, what? You can customize details with BP?
I know you can launch a widget in a separate window, but details panel? How?
@AntonHand I feel bad for devs who made those commitments before EGS was a thing. It was obvious that every game gets on steam so promising steam keys was a "default" and hardly a unique feature. Now, apparently it's super important.
Milestone 2! Greyboxing done. Game is playable. Yay. I might add one or two levels if I have time to spare. Time to add basic visuals and improve player experience.
Milestone 1 reached. All important gameplay elements are working. Next stop, level design! This time I'm ignoring visuals until the game is playable.
#UE4Jam@UnrealEngine
Today Epic is increasing the Unreal Engine Marketplace seller revenue share from 70% to 88%, effective now and going forward, and retroactively! Get the details here:
https://t.co/BCm5PYqZkR #UE4