We're sharing this beautifully bound bookcover to ask: what's on your reading pile for 2025, and what was your favourite book of 2024?
Image details: An Arts and Crafts binding. English, late 19th c. Elizabeth Mathieson MacColl (1863–1951). Shelfmark:Bodleian Library Broxb. 52.15
Made good progress with gatling lately, and one of the new features is graphical tests. They primarily run on GitHub Actions using Mesa lavapipe (supports ray tracing). Thresholds are specified as USD render settings, diff images are uploaded as artifacts (1/4)
Khronos has announced the launch of the new Slang™ Initiative. This initiative will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment experience by @nvidia.
Learn more: https://t.co/kHy4EE9sqD
"An Introduction to Tracy Profiler in C++" from CppCon 23:
https://t.co/4EYGomTItp
I frequently use Tracy in my work at Adobe, and the above talk is an excellent intro to it. (thx @wolfpld for maintaining the Tracy project)
#cppcon
REMINDER
When you parse a float, it takes into account the language on the computer you're using.
Some cultures use a period for decimal points, while some use commas.
More than once have I gotten game breaking bugs due to forgetting about this.
MaterialX v1.39.0 has been released! This version updates the MaterialX specification and codebase to 1.39, bringing significant improvements to its pattern and physically based shading nodes, including support for OpenPBR Surface (seen here in Omniverse). https://t.co/5aR1TLYag7
as a longtime fan of Conway's "Game of Life" algorithm i never once considered visualizing the time axis physically -- this is breathtaking and elegant to me
credit:
https://t.co/qdPZiEAEPq
I’m excited to share “Species” (~2min shortfilm)
Nature, as we know it, is governed by organic and sinuous forms, from cells and organs to planets and the cosmos. In recent years exploring the concept of digital nature, for this piece I set out to remagine some species through the lens of geometry, where the elegant and fluid lines of nature are transformed into sharp and precise edges. Dominated by rhombuses, squares and straight lines to generate a world so unique and personal.
On view at @LOADgallery from Saturday 24th to March 30th
Always thankful to the talented people that helped me to make this piece real in different parts of the process
@andylipe@mascaraque_@NilEstany Federico Piccirilo @MaximilienVert@tallmann_
And, most importantly, to the masterpiece music by @aimarmolero, expanding this concept also in the creation of audio.
And, lastly, some good news for AxF users. Designer can import material data from AxF files, tweak the material, and export the changes as a new layer in the same AxF file for product designs.
The latest #Substance3DDesigner release brings game-changing updates to Frames within the node graph. We're introducing Frame enhancements, streamlined node graph usability, and AxF format interoperability. Additional details in thread.👇
New and improved surface detailing tools, alpha sculpting, layered materials, and immersive lighting - the latest #Substance3DModeler update has it all. Here's what's new in the tool.
Rules of optimization:
1) Design for performance from day 1
2) Profile often
3) Be vigilant on performance regressions
4) Understand the data
5) Understand the HW
6) Help the compiler
7) Verify your assumptions
8) Performance is everyone's responsibility
https://t.co/CwwJffnHGz
Sharing new work! Shader Playground was created to test OpenPBR, a new material spec made in collaboration with @Substance3D and @AdskMaya team.
The spec is officially out🥳
Congrats to all involved! https://t.co/EzONQPH8oS
#madeWithSubstance#openSource
https://t.co/bbNIsorrZb
Grateful that the collaboration between Autodesk, Adobe and the AWF on OpenPBR has been recognised with a Silver Edge Award from CGW. This means a lot for the teams involved in this standard. Thank you!
#openpbr#autodesk#adobe#aswf#materialx#autodeskemployee
Today we're announcing OpenPBR, a new subproject of @MaterialXcg! Developed by @autodesk and @Adobe, OpenPBR is a new shading model that provides creatives with a more artist-friendly bridge from one software to another. Read more here: https://t.co/vt5DvUmIzr