New project: building a #VR experiment for researchers at the University of Tübingen, exploring how muscle signals shape the brain's sense of spatial orientation. Minimal by design. Built on #EDIA for Meta Quest Pro.
#VR#Neuroscience#Unity
So I'm using #Affinity for my visual work now. For me, it's the first software that holds so tight onto it's fonts, which is kind of annoying. Where is the .ttf / .otf standard, I want to share the font of my design with others. (non Affinity users)
Deadlines are there to be made.
EDIA XR Toolbox for research is now publicly available online.
Check out https://t.co/PgpnRPx5uE for more details.
Minor updates are to be expected in coming weeks.
We are excited and planning an online zoom session for interested parties soon.
FInally found some time to update my portfolio with the Huisman SimuLift project, an interactive tradeshow game.
#tradeshow#interactive#unity#gamification
Have a look at: https://t.co/vUeR3A96Oq
🚀 Presenting EDIA, our flexible XR toolbox for research, at #VSS2025!
Built in Unity + tested in real labs.
Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA.
📍Poster 311 – Tue, 8:30–12:30, Banyan Breezeway.
#XR#OpenSource#Unity3D
"any sufficiently advanced technology is indistinguishable from magic" ✨ p sure i've never said this about anything we've made.
meet uncle rabbit—the first conversational holographic ai being powered by #ChatGPT@OpenAI powered by @LKGGlass
(hey @DBtodomundo 👋🏼)
#Unity#Devs
Any way to SET the layermask list used by the #XRRayInteractor from script?
Goal: Enabling/Disabling certain layers for interaction on runtime.