Coming to a close on this try on a hand drawn map. I have been using Inkarnate and it’s really good but I want to get to a point where I can draw my maps by hand.
What do you think?
@CastleGrief I would suggest 5e's Mines of Phandelver. It mostly involves low level monsters like goblins, orcs, spiders, bandits, etc. The "bosses" should be easy to convert and are only a few (if i recall correctly).
@CastleGrief Because I am doing something similar, where I do solo-sessions to discover what waits for the players in my sandbox campaign. Kind of like playing to fill rumor/encounter/random tables.
So I think it is super helpful and fun too. :)
@GaryD20Games No, because if this would be real he'd be dead after about 5 seconds. I know its fantasy but things that exist in our world should be at least somewhat grounded in realism.
@CastleGrief@ChubbyFunsterGC Yeah, i am working on an armor, weapon and equipment compendium and I introduced a set of modifiers that reflect item size, quality, material, availability to be able to come up with a few formulas to make pricing realistic. For me, this is very important for immersion.
I just published the next episode of my solo rpg campaign using the Old-School Essentials rule set. Go take a look and see what the party is up to this time!
https://t.co/Efmp4KCB4l
@Blackmoor_Film I will forever be grateful to Harrison Ford for becoming my childhood hero with two different, culture-defining roles. The first time i saw Raiders, I didn’t even know what the swastikas and the religious stuff meant because I was a child but Indy instantly became my idol.
@osgamer74 Same, that fence is like a piece of paper for they just rip through power armor like its wood. But yeah, i really enjoyed this season so far. The Big Iron scene was very fun.
important for large and dense forests. Deciduous Trees don't like it too wet. Evergreen's can take a more humid ground and can grow in marshes or the fringes of a swamp. Swamps are usually populated by certain trees like Willow, some kinds of oak and birch and a few others.
Someone commented on one of my YT videos if I could explain my procedure/thoughts when I create a map and I thought that this might be interesting to other people too so here it is:
Hey. I follow some basic principles from the real world: I start
would probably be rather small. Lakes can have multiple inlets but only one outlet. Water always takes the path of least resistance. The forests: Forests need fertile soil and sufficient access to water. While they can survive on rainfall alone, consistently moist soil is